Sabotour QOL change
The buff is nice, making it faster but, would it be to much to ask for the cooldown to start after you break a hook?
I would honestly take an increase on the cooldown to 90s if the perk could be consistent on its job.
Comments
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This.
The sole reason I never run Saboteur, is the myriad of cases where I've gone to heal someone off the hook and started the sabo action instead. I instantly break away, Sabo goes on cooldown for no reason, and it takes me longer to heal the survivor.
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Sounds like a problem with Survivor abilities using the same button, instead of a perk deserving the buff.
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There are more minor grievances considering these interactions.
Heal under the hook isthe ever green.
Game not allowing you to sabo at all, because you are just touching the hook from very slightly wrong angle (btw same thing for cleansing/booning/stomping totems),
game registering click slightly later - so you readjust - only to find out the animation just started a split second too late (but you already released m1 for a moment, so no more sabo)
and the thing that I repeat all the time - the bold lie that saboteur takes 2,5s instead of 3s it actually takes (like devs, measure it yourself of you don't believe me. But this is triggering. It's ok if you decide 3s is fair length. But why insist it takes 2,5s when it absolutely takes 3s to complete?)...
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The reason why it goes on cooldown is that even if you don't sabo the hook, the act of attempting disables the killer's ability to hook for that duration. Compare that to Any Means that doesn't disable the ability to break the pallet.
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