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Some Whacky Ways I'd Change Blight's Add-ons (Top 50 Blight, 3000 Hours)

TheGriffinDore
TheGriffinDore Member Posts: 87
edited July 2023 in Feedback and Suggestions

Blight Add-on Rework Ideas:


NERFS------------------------------------------------------------


Base-kit: Recovery time for a missed swing during Blighted Corruption, and fatiguing due to not colliding with an object/ending rush early/running out of tokens have been swapped.


Alchemist Ring: Lethal Rush refreshes all tokens ---> Lethal Rush refreshes 50% of tokens expended (Grants half-tokens for odd numbers of rushes expended).

Blighted Corruption now has an extra fatigue (Same as PTB) when injuring a survivor, or putting them in the dying state. (Tokens begin replenishing once the first fatigue is completed)

Increases rushing speed by 5%.


Compound 33: Any survivor within 16m of a slam is hinderd by 3% for 3s ---> Removed.

Slamming breakable walls or pallets with Blighted Corruption will destroy them and stuns The Blight for 1.5s seconds. After recovering from the stun, The Blight's movement speed is reduced by 10% for 1.25s and Blighted Corruption's cooldown is paused for 1.75s.


Adrenaline Vial: Decreases time to recharge a token by 1s (50%) ---> 0.5s (25%)

Increases rushing speed by 10% ---> Removed

Increases maximum tokens by 2 ---> 1

Increases maximum look angle by 20 ---> unchanged (Fun flicks still remain)

Decreases turn rate while rushing by 55% ---> 40%


Compound 21: Reveals all survivors with 8m of a slam ---> 6m

Reveals survivors for 3s ---> 2s (No longer extended by Lethal Pursuer)


Iridescent Blight Tag: While all rush tokens have been used, a Lethal Rush attacks will put a survivor into the dying state. ---> While all rush tokens have been used, a Lethal Rush attack will inflict Exhausted (30s), and Hemorrhage/Mangled to the survivor.


Blighted Rat/Crow: Increase Blighted Corruption movement speed by 4%/6% per subsequent rush after the 1st. ---> Increase Blight Corruption total distance by 4%/6% per subsequent rush after the 1st.


BUFFS/QOL -------------------------------------------------------


Soul Chemical: Trigger a difficult skill check for healing/repairing survivors with 16m while rushing ---> 14m

Healing survivors that fail the skill check lose 15% total healing progress, are inflicted with Hemorrhage (survivor being healed), and cannot heal or be healed for 5s.

Repairing survivors that fail the skill check lose 5% total progress on the generator, and will be Incapacitated for 5s.

These effects cannot be triggered if already within a 14m radius at the start of the rush.

This add-on has a cooldown of 30s. The cooldown will start at the end of the rush that attempted de-buff activation, not the start of a rush.


Pustula Dust/Rose Tonic: Slam duration increases remain unchanged.

Added text to display the increased movement speed gained during slam duration.

QoL: Using the attack key during slam duration cancels the bonus slam duration early. (Basekit duration will still play out if cancel is attempted pre-basekit duration)


Vigo's Journal: Base effect remains unchanged.

Bonus effect: Hitting a survivor with a lethal rush gives them a copy of your terror radius for 30s. This effect can only be active on one survivor at a time. (You keep your terror radius during the duration)


Canker Thorn/Foxglove: Decreases recovery time after a rush by 0.5s/0.25s ---> 0.6s/0.35s


Plague Bile/Umbra Salts: Base effect remain unchanged.

Bonus effect: increases maximum look angle by 5°/7.5° (New bonus effect does not stack with Adrenaline vial, or each other) (Highest value will be used if equipped together). (Base effect still stacks)


Shredded Notes: Reduces Blighted Corruption's cooldown per token by 0.33 ---> unchanged

Reduces Blighted Corruption tokens by 1 ---> Removed.

Decreases rushing speed by 5%



Chipped Monocle: Displays target location of a slam ---> unchanged

Display symbol size reduced by 30%

Display symbol no long appears on on objects below 30% of Blight's base camera height, as the chance of the object not having consistent collision is much higher.

Display symbol no longer appears on Ormund snow piles.

Display symbol no longer appears on Shattered Square burn piles.


Compound 7: Automatically face the nearest survivor within 16m of a slam. ---> Hinder the nearest survivor with 7m of a slam by 2% for 1.5s. This effect can only occur once per power chain.


A lot of these change ideas are just for laughs, with a pinch of seriousness because Blight desperately needs add-on changes.

Please criticize if you feel its necessary!

Post edited by TheGriffinDore on

Comments

  • Wesky
    Wesky Member Posts: 6

    he is fine. we need him to counter dead hard off the record made for this hope styptic syringe swfs.

  • BlightedDolphin
    BlightedDolphin Member Posts: 1,875

    Here’s how I would do it:

    Adrenaline Vial -> Change to Ultra Rare, remove or reduce the token regeneration bonus

    Alchemist Ring -> Rework -> Reduces token regeneration time by 1 second

    Compound 33 -> Now Rare, complete rework into something else (maybe increase base number of tokens or extend rush duration)

    Blighted Rat/Crow -> Movement speed is increased by X%, but is now a flat increase and no longer gets faster on each rush (can increase movement speed bonus to compensate — your idea for these is also good)

  • SkeletalElite
    SkeletalElite Member Posts: 2,709
    edited July 2023

    Note on the base kit recovery times. They are already the same. All fatigue/recovery is 2.5 seconds except for a successful hit which is 3 seconds.

    The only change I'd make to his basekit is actually the following:

    1)When breaking a pallet with a lethal rush or getting stunned during a rush, your power does not begin recharging until the rush ends instead of during the stun/break (normal fatigues do not start the recharge until after the fatigue is over)

    2) Increase the charge time from 2 seconds/token to 2.5 seconds/token. (full 5 token recharge changes from 10 seconds + fatigue to 12.5 seconds + fatigue)

    The reasoning behind these changes is that a good blight player creates a situation where the only option to not get hit at a tile is to throw down a pallet (stun or not) but because of the very fast recharge when doing this the survivor will often get hit before they have a chance to make it to another tile where they could potentially outplay a blight. This change should increase the amount of time they have to reach safety by a few seconds after using a pallet

    As for addon changes:

    I think some of these changes could be better/simpler

    c33: reworked, now causes final rush to have no collision whatsoever, you will slide on anything. old effects gone

    iri tag: doesn't work within 8 meters of the hook, recolors the orange vfx associated with blight rushing from orange to red when used (indicates to survivors the addon is in play when they see blight rushing so they know they need to avoid getting hit by the final rush ie by using a locker or disrespecting the first 3 lethal rushes)

    alch ring: 2 tokens regenerated.

    adrenaline vial: reduce the recharge speed up from -1 second to -.5 second, speed bonus from 10% to 6%

    c21: now uses the vfx that used to be associated with c33 to indicate to survivors they are affected by it

    Turning addons: I would make these addons increase max look angle completely instead of in addition to the increase turn rate but they could be allowed to stack since they lose their old effect. The increase in turn rate is bad for muscle memory.

    crow/rat: from 6%/4% to 4%/3%

    Shredded notes: doesn't need a downside because of the .25 second nerf to basekit

    canker thorn/foxglove: the problem with these addons is they do not work when missing or hitting a swing. They only work when bump with no rushes or allow a rush to end without bumping, or allow your slam duration to expire. Number changes wont help them. They should instead be fixed to function on missed swings.

  • Pavel_Ch
    Pavel_Ch Member Posts: 241

    so tricky. do you want the "alchemist's ring" to still be imba? ideally let it disappear, but I wouldn't mind speeding up the cooldown rather than giving the blight ability again after a hit.

  • HugTechLover
    HugTechLover Member Posts: 2,482

    I do not think he needs a full addon pass. That’s over kill.

    Rework alch ring and c33.

    At most do not make speed stack. As soon as you take the speed away, you take away blight’s ability at many tiles.

  • Gandor
    Gandor Member Posts: 4,261

    Alch ring, c33, adren vial and double speed combo are broken. Other things might be strong (like c21 or iri tag), but can be played around. Basekit is also on strong side, but still not too crazy. But those 5 addons just need adjustment.