The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Xbox and Windows Store players may have difficulty in matchmaking due to an issue affecting their platforms. Please check https://support.xbox.com/en-CA/xbox-live-status for more information. Thank you.

Onryo Changes Nerf Her Active Gameplay in Favor of Passive Gameplay

Digfish
Digfish Member Posts: 140
edited July 2023 in Feedback and Suggestions

Another disappointed Onryo Main here, scared that these changes will actually make it to live servers.

To start, I've never really played the slug-heavy "condemned" playstyle, and I don't have any issue with nerfing the ring-drawing so that it doesn't work with slugging. I think that's a good change. I've always viewed her strengths as her map control and her hit an run potential, since she's fairly good at getting close to survivors for an initial hit, but not so much on following up with a chase. I've always thought of condemned as a sort of passive slow-down bonus albeit a weak one compared to other killers with similar slowdowns (i.e. Pinhead, Pig, etc). For me, the fun of Onryo was knowing when to use TVs to teleport, sneaking up on survivors for cheeky hits, and knowing when to follow up with a chase or when to switch targets mid chase. All very active elements of her gameplay.

After playing a few games on the PTB, I just feel like she feels sluggish and boring now. The extremely unnecessary nerfs to some of her add-ons (like Reiko's watch) make her stealth much less effective. Dropping chase while demanifested and pallet stun immunity basically don't do anything to help her at all. She still has a lullaby, so even if the survivor doesn't hear chase music, they still will know she's close to them. And no half-decent survivor is going to try to stun her while she's demanifested. And even if they do, she won't be able to punish them for it since she will still have to manifest to hit them.

Teleporting to TVs every 15 seconds just to build up condemned is just boring. It feels like autopilot. There's no real strategy to it, and on top of that, it's so easily counterable that it still barely poses any threat. Survivors can just turn TVs off, and destroy her map control for 90 seconds at a time, all while spending less than 10 seconds running to another TV to clear 5 whole stacks of condemned which probably took minutes to build up.

It's just not fun. It doesn't feel like there's any skill to it. It doesn't feel like I have any control of my own power. And now I can't even reliably use my ability for mobility and scouting. Even more so, since this "buff" removes the ability to tell if a survivor is nearby a TV I just teleported to.

I think it's a good idea to try to make her passive slowdown a bit stronger and more pressing, but not at the expense of the more active elements of her abilities.

Basically- I suggest removing the universal condemnation by teleporting. That way you can also remove all of the associated nerfs like the teleport cooldown, survivors being able to use any TV for their tape, and the nerf to the Iri Tape add-on. Iri-Tape on it's own is not problematic, nor is the condemned playstyle outside of the slugging that was being encouraged by the Ring-Drawing add-on.

I like the idea of the condemnation on hit/hook mechanic while a survivor is holding a VHS, however, this is going to lead to more slugging and slug camping. As it will be beneficial to the killer to let a slug be picked up to hit them again until they are fully condemned rather than hooking them and having the tape be destroyed. I think you counter this by having the tape be destroyed on hit. And by having a hook spread condemned to all survivors regardless of whether the hooked survivor was carrying a tape.

Rather than a VHS building condemned over time, survivors should build condemned while in the presence of an active TV. TV spawns should be adjusted so there is always one within condemnation range of a generator. It should be so that survivors could gain at least 3 stacks per full gen if they don't turn off the TV. This will encourage them to pick up a tape, though they should still get one stack for taking the tape, and still have to take that tape to the furthest TV.

That's just one example of a possible buff to her passive slow-down ability that would not hurt the elements of her active gameplay that make her fun to play for us Onryo mains. But honestly, I just do not want these PTB changes to go live. I have so much fun with Onryo, even in her current, relatively weak state, and these changes basically strip all the fun away from her.

Also- please don't keep this ridiculous Reiko's watch nerf. That's one of her most fun add-ons and it's not remotely overpowered in its current state. It's just fun to use and buffs her stealth slightly. If anything, it should be made at least partially basekit.

And I'll just throw in one more plea to get rid of her lullaby. If Wraith and Ghostface don't need one, then I don't understand why she does. She's ostensibly weaker than both of them in every way. Give her a subtle noise like wraith's snarl maybe, or ghost face's cloak noise or Myers breathing. But the full lullaby is what's really holding her stealth back., especially with the visual lullaby indicator we now have access to.

Comments

  • Digfish
    Digfish Member Posts: 140

    I meant to post this in the PTB feedback. I reposted it there,, but can't figure out how to delete it here.