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idea about the anti-tunnel system
just to be clear, im not saying i believe this should be implemented, it just popped in my head and i thought it was an interesting idea. what if the endurance, haste, or both status's lasted indefinitely or for a LONG duration until you do an action like cleansing a totem, doing a gen, healing, etc? kinda like DS's deactivation requirements.
Comments
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survivor zoomies!
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lol that would be funny to see survivors zooming around but that would be abused so badly by SWFs that only want to bully a killer and don't care about gens. Those type of games are rough as killer, I've been there :( I still think hooks should teleport a survivor to the other side of the map like cages do and get rid of the explosion notification sound of an unhook if the killer is, like, I dunno 20 meters or so away from a hook.
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Maybe basekit BT could pause if the killer is chasing you again and by doing that the killer don't gain any bloodlust. I don't know if that can be abusable, but it can be counter by leaving the survivor and going for someone else
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I had a similar idea: haste for 60 seconds if you've been hooked twice in a row or reach second stage. disappears if you interact with a gen or something. I could see maybe an swf abusing it but honestly the number of swf's bullying killers these days is much further between. it's much more common to see tunneling.
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