When reporting a bug, please follow the template provided, otherwise the report will be declined. The information requested is vital to allow us to correctly reproduce and then fix what you are reporting.
Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Get all the details on our forums: https://forums.bhvr.com/dead-by-daylight/discussion/436478/sign-up-now-to-receive-a-recap-of-your-2024-dead-by-daylight-stats/p1?new=1
Proof that Made for this is Broken (Not OP, like Actually Broken)
Here is a video comparing running while injured down the midwich hallway using both Made For This and Hope.
The time it took with MFT to go from one side to the other was exactly 18.15 seconds down to the frame.
Hope on the other hand took exactly 17.38 seconds down to the frame.
Are you really telling me, that a gain of 4% movement speed in DBD amounts to a net difference of less than 1 second, like 77 milliseconds.
There is no way this perk is working the way it is supposed to.
Video:
Comments
-
The math roughly tracks given human error.
17.38seconds x 4m/s x 1.07 speedboost = ~74m.
74(.3864)m / 4m/s / 1.03 speedboost = ~18.05seconds
Only a .1 mathematical second difference from your results, which given the wiggle seen in the recordings and angled camera difference (not allowing for a perfect straight line) easily explains.
The strength of speed boosts comes in the breakeven points, like can you reach a window before a swing now, or drop the pallet safely in time?
0