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Killers need a meta "shake up"

Over 90% of my rounds I see killers using pain res, deadlock, sloppy butcher, pentimento and play thing. These perks are SO boring for gameplay, especially pentimento which is insanely overpowered because solo q teammates lack the logic of going back to a totem they cleansed and leave other teammates to do it despite not knowing where the totem is.

Also with these perks being the killer meta they are seen EVERY round yet when survivors use a perk often it gets nerfed, including survivor perks that are weak i.e., spine chill and MoM yet sloppy butcher for example was already meta before it got buffed but dev's still buffed it to the disgusting state it's in now.

Another example is thanatophobia which got buffed even though it was already meta then when devs realised what a massive mistake they'd made they reverted it but I'm yet to see a sloppy revert.

If dev's like to "shake up the meta" then why are the killer perks I've listed still the only killer perks being used, or does shaking up the meta only apply to survivor perks? The meta "shake up" destroyed survivor perks i.e., DS & Iron Will so they're never seen anymore but I'm still seeing killer perks that were apparently "nerfed" in the meta shake up, this is evidence the perk changes are unbalanced in killers favour. Why does "nerfing" survivor perks mean outright obliterate yet "nerfing" killer perks means slight power reduction so it's at least still useable?

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Comments

  • Sharby
    Sharby Member Posts: 498

    The only perk I think needs nerfing is sloppy.


    But I have to ask, why are killers not allowed to use meta perks without being called boring?


    I dont really care what perks are in play as long as I feel I can outplay it and win which I mostly do. Gen kick meta definitely is the exception but current killer meta is fine.


    Besides, any further killer nerfs will either lead to basekit buffs or a very harsh survivor nerf again which I don't want.

  • MDRSan
    MDRSan Member Posts: 298

    After a year or so of playing I finally had a match where I got a full 5 stacks of Pentimento last week and it took a meme build on hag where I like to pretend I’m a grumpy old person who wishes those neighborhood kids would stay off my totems. I have been seeing it more recently than in the past as survivor but it’s not that bad.

  • Roaroftime
    Roaroftime Member Posts: 433

    Average (expected) killer main response, and the nerfs were pathetic/ nothing on the scale of constant survivor perk obliterations which is the point of this thread. Killer nerfs do not equal survivor nerfs, with killer perks still being viable after said "nerfs" unlike surv ones.

  • Roaroftime
    Roaroftime Member Posts: 433

    The gen slowdown should not be the first stack, 30% is too much considering doing gens is arguably the most boring part of survivor anyway.

  • Roaroftime
    Roaroftime Member Posts: 433

    And I suppose when a survivor is tunnelled or camped it's their stupidity that's to blame as well, eh? (Spot the killer main: easy mode.)

  • Roaroftime
    Roaroftime Member Posts: 433


    Uhhh where did I say I didn’t adapt? I’ve never used dead hard before or after it’s multiple nerfs?My current build is literally a healing build because I enjoy using a variety of builds so please don’t make assumptions when the topic of the thread is on how survivor nerfs are heavier than killer nerfs regardless of adapting to said nerfs.

  • Roaroftime
    Roaroftime Member Posts: 433

    It is very much the case, take decisive strike and spine chill for example. The drop in usage in any nerfed killer perk is nothing compared to the survivor ones. Again with the incorrect assumptions..? (Average killer main jumping to conclusions and putting words in a casual survivor players mouth) What I want is equal nerfs on both sides.

  • Roaroftime
    Roaroftime Member Posts: 433

    Killer mains are very fast to attack a genuine criticism with insults and assumptions it seems. I’ve been called “mad”, been told I have no skill and had multiple words put in my mouth for making a genuine obvious observation lol. U guys are too easy to trigger and that wasn’t even the intention of the thread, then again if I wanted praise off you all I’d just make a thread about nerfing MFT then you’d all be happy.

  • Skittlesthehusky
    Skittlesthehusky Member Posts: 699

    i've been seeing a variety of perks and builds being used as far as "meta" goes...

  • sizzlingmario4
    sizzlingmario4 Member Posts: 6,930

    We've seen Pentimento already with gen slowdown not being the first stack and it made the perk too weak. On the Artist PTB, the perk was bugged so that the healing slowdown was first, followed by the gen slowdown second. It wasn't good.

  • DEMONANCE
    DEMONANCE Member Posts: 800

    none of the perks you complain about are a problem whatsoever.

    killer meta will always be slowdown they just change over time and this the healthiest slowdown meta we ever had cuz all slowdown perks are weaker than their predecessors and not oppressive.

  • MDRSan
    MDRSan Member Posts: 298

    Personally I feel like most survivor perks that have an effect that’s worth anything are gated behind very situational triggers or have drawbacks that make them potentially useful but more often wasted or undesirable like sprint burst. Take x protection hits, x seconds of endurance immediately after healing to full, free wiggle if you’re carried and fall from a height, etc.

    Conversely, some of the more effective killer perks have situational triggers that they’ll be doing every match anyway. Kick a gen. hook a survivor. Worst case, vault a window.

    It feels like killers get value from their perks effortlessly, just through the flow of the game. Survivors usually have to set up some series of events or circumstances to get a single use off their perks.

    Perks where this approaches not being the case like MfT get whined about endlessly.

  • Ayodam
    Ayodam Member Posts: 3,134

    I want BHVR to move away from obliterating perks on either side because of usage rate. I want them to introduce stronger perks that incentivize choosing them over other things. It’s good when matches feel like a tug of war rather than a stomp.

  • MB666
    MB666 Member Posts: 968
    edited July 2023

    what about adapting and using the perks and playstiles that counters them , boring? dude all of them are interactive perks.

    you can ignore plaything - no pentimento for the killer , easy. also COUNTERFORCE destroys that playstile.

    deadlock? just 99 your gen and leave others to reach 99 as well to finish it.

    sloppy---literally forces everyone to smash gens or to rely on strong medkits , either waay unless you against a spirit or wraith , that perk is bad on many killers because addons exist with the effect itself on a lot of them.

    plaything has a counter, just be more aware of not lossing LOS of the killer , if he isnt chasing anyone , means is going to you , and viceversa + you have a HUD use it to your favor.

  • Nazzzak
    Nazzzak Member Posts: 5,673

    That hasn't always been the survivor meta. Update 6.1 literally happened because killers were sick of lack of variety over survivor perks. The meta used to be DS, DH, IW, SC, UB, give or take.

  • mustdogen
    mustdogen Member Posts: 373

    I wonder why all killer bring these perks.

    There was lots of perks killer could use,i wonder where they go.

  • Murgleïs
    Murgleïs Member Posts: 1,102
    edited July 2023

    You had OTR (better DS) and basekit HUD (better spin chill and basekit). If anything that’s a huge buff.

    The killer meta is narrow because they nuked almost everything. Meanwhile you can run perk roulette on survivor and have a good match.

  • Chomperka
    Chomperka Member Posts: 188

    DH is still a meta, UB is still a meta, SC NEVER was a meta. DS got light nerf, it’s still viable perk, its only problem that there’s killers like nurse, blight, rin that catch up lost distance real quick. Iron will? Probably yes, nerf from 100% is obviously signifance. Anyway that doesn’t change the fact that you could’ve used adrenaline, sprint boost, unbreakable and borrowed time in 2016, return in the game 7 years after, and that will still be a meta build.

  • HugTheHag
    HugTheHag Member Posts: 3,140
    edited July 2023

    They might need it.

    Almost every round I see Sloppy, Franklin's, and Deadlock or DMS, Pain Res...

    But if they do have that shake up, let it be through BUFFING unused perks. BHVR is on the right track with that last midchapter having more buffs to niche perks.

    As much as seeing the same perks often annoys me, none of them are OP at the moment and it would achieve nothing to nerf them.

  • Sava18
    Sava18 Member Posts: 2,439

    Man, killers on nightlight are so nice running bbq/lethal so much.

  • bazarama
    bazarama Member Posts: 262

    Ha ha op comment gave me the best laugh I've had in ages

    You need to stop smoking whatever it is because it's having a detrimental effect on your perception.

    But thanks for the laugh.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,282

    As long as Slowdown-Perks are the easiest Perks to use, this will not change. It is just the fact that Killers can replace a lot of skill needed (as if there is much in DBD anyway) by just dragging out the match as long as possible.

  • Xernoton
    Xernoton Member Posts: 5,846

    90% of your killers have 5 perks?

  • MDRSan
    MDRSan Member Posts: 298

    Most killer perks are basically passives that either require no set up or only need the killer to engage in regular killer activities. None of the ridiculous, must take x protection hits under a full moon while mid-fast vault, single use crap most survivor perks are designed as.

  • Tsulan
    Tsulan Member Posts: 15,095
  • Tsulan
    Tsulan Member Posts: 15,095

    I´m still surprised that so many killers use BBQ. Either they don´t know that BBQ doesn´t give bonus points, or they really don´t want to camp/tunnel.

  • PotatoPotahto
    PotatoPotahto Member Posts: 250

    I use BBQ quite often.

    It consistently gives you information you need at the exact moment you need it, not like it's super strong, but it's a nice perk to have if you are playing chill.

  • Seraphor
    Seraphor Member Posts: 9,421

    30% is too much I agree, but gen slowdown needs to be the first stack, as that's the priority order for survivor objectives. 15-20% would be fine.

  • Seraphor
    Seraphor Member Posts: 9,421

    I mean, I really don't want to camp or tunnel.

    Info is severely underrated, particularly on stealth killers, and I'd rather hook everyone three times than let anyone die on their first hook.

  • Tsulan
    Tsulan Member Posts: 15,095

    I dropped BBQ and WGLF after they nerfed them.

    That being said, most people that use BBQ are playing more chill. Avoiding to camp. Which is a good thing

  • Tsulan
    Tsulan Member Posts: 15,095

    Absolutely. I think it could use a QoL buff though. Something that further helps players that don't want to camp.

  • Seraphor
    Seraphor Member Posts: 9,421
    edited July 2023

    Knowing exactly where survivors are and actively preventing them from repairing gens absolutely can replace slowdown.

    My full aura builds are just as successful as my slowdown builds.

    Enough info plus the skill to use it, you can keep survivors perpetually occupied by always having one on a hook, and always pressuring the correct gen.

  • PotatoPotahto
    PotatoPotahto Member Posts: 250

    That really really depends on killer you are playing and the map you are playing. Can Blight, Wesker or Oni go for a full info build? Sure. But you can't do that if you are playing Wraith on Garden of Joy.

  • Seraphor
    Seraphor Member Posts: 9,421
    edited July 2023

    I use it with Ghostface and Pig. Wraith could also benefit from it quite well as a stealth killer.

  • PotatoPotahto
    PotatoPotahto Member Posts: 250

    Those are also exceptions, Pig has basekit slowdown, and Ghostface is the only real stealth killer.

    Wraith is a different matter though, his stealth is for stomping newer players who don't pay attention and don't know where to run when they see him.

  • Roaroftime
    Roaroftime Member Posts: 433

    nah killers have many builds to have fun with as well e.g., aura reading, anti healing but they just chose the gen slow down because they sweat like their family is on the line rather than just playing for fun like most casual survs do