MFT + Hope is busted
I faced it and I did some math.
Survivor is moving with 110% speed.
Average killer moves at 115% speed.
If a wounded survivor starts running from 10 meter distance from killer, he can cover approximately 220 meters (not counting lunge distance), before killer catches up to him. That's more than length of Mother's Dwelling length from side to side.
And that's not even counting possible speed boost from hit.
So, if you are playing a killer with no ability to attack at range or speed up, you can get an invulnerable survivor in the endgame who doesn't even need to make any input except running in a straight line.
I don't think this is fair and should proceed to exist.
Haste bonuses should not stack.
Comments
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Yeah its kinda absurd. If everyone has it endgame is just a loss for the killer. If the gens get down you simply lose the game, its over. You arent catching anyone.
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killer have ability to open exit gates in the end game to start EGC. you cannot hold killer hostage.
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How much can they cover with just Hope?
It must be at least, I dunno, 140 meters? Isn't that still longer than most maps?
Is Hope on it's own a problem?
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Just dont let it stack, why is it even still a discussion
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it is 152 meters.
So MFT gives you 44% more distance.
Imo, this is too much.
Hope alone can also be a problem, but it isn't THAT bad alone.
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That's the same thing as saying that survivors can kill themself on the hook, so camping is not a problem
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they are technically right. the most I'd say is that pre-running from generators can be issue if the survivor moves same or more speed than killer because it can create infinities outside of chase like elementary school map. so I think only change i would do is that haste effects that happen before EGC only work when killer begins a chase. that change sounds like previous killer perk i suggested at one point.
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Both Hope (152m) and Hope+MfT (220m) appear to far outclass any chase a killer can possibly make during the endgame based on this reasoning.
So I would put it that either things don't work out this straightforward in live gameplay, with loops and clutter and killer pathing being far greater factors, and/or that neither of these are actually a significant problem.
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+3% is already stupid against Ranged killers due to how ######### most of the maps are and how much LoS there is. For example, if you find a round tall rock, you can infinite a huntress on it and she has to go round that stupid rock for 50 seconds in order to get an M1 on you. I really wonder why they added a perk that breaks the most important variable in the game on which EVERYTHING is calculated, from killer powers to loop length. Truly mindblowing.
Post edited by EQWashu on3 -
I like how people say haste stacking is the problem yet nobody cared about it before MFT..
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Well, there wasn't so much good haste perks to stack before MFT?
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So the issue isn't haste stacking then, just MFT right?
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No because it only triggers in endgame, the point is MFT is giving you very good value already before the endgame but then it stacks with hope in endgame.
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Notrly. Most groups don't make it to end game and is a wasted perk slot.
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The worst part is, this is still not adding the fact that survivors can loop tighter.
This, in theory, means that a survivor with MFT+Hope is faster at looping than a 110% killer.
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Yeah, after 2 years...
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We are playing different games I feel.
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I wouldn't mind if MFT was disabling in the endgame, that would be a solution too.
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If they are alive by end game I don't think it matters if they have the combo or not...chances are they escape anyway.
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If the Survs spend the first 95% of the game with only 3 perks, and can't utilize Adrenaline for a 4 man heal in endgame, I'm happy. Heck, you can even deny them Hope by just killing them before they can even reach endgame. The majority of my games are won by the time I reach 1-2 gens. If I bring 3 gen Slowdown it adds a gen, and if I bring a sweatlord Killer it adds a gen or two.
If you have trouble consistently winning against soloq Survivors, then I'd recommend intentionally going for 2 hooks each Surv before attempting to kill any Survivor. You will lose games to the point that you will instead consistently win them. Then once you consistently win, you will have learned enough to fight better and better opponents.
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The devs already stated they are fine with this. :/
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