Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Different Types of Gameplay Mechanics Shouldn't Only Be For Events.
We've been playing the same gameplay for 7 years now and nothing very new and exciting has come to the game and I'm not talking about new interactions with new characters releases example like Singularity's EMPs or Skull Merchant's new Drone disable puzzle.
I'm referring to new abilities that both sides can do, kinda like in the Masquerade event we just had. Killers could break walls and pallets in chase, give themself a basekit enduring for a few seconds, and expose survivors when in bloodlust using the invitations and Survivors had the ability to block window vaults and spawn in pallets.
These were really fun to mess around with during the event especially for Survivor since they all play the same but, now they had special abilities like Killer. So why doesn't bhvr give us any new gameplay mechanics that aren't event related?
The Snowman are fun to mess around with, The Masquerade event was good, even the void side objective last Halloween was ok. Switch it up a little bhvr something for the base game for both sides to interact with and I'm not counting the "Knome" hunt since that was just a small joke.
Comments
-
I don't want anything like this event anymore.
Killer powers were busted while survivor powers did nothing.
Blocking windows was useless except few of vaults. And dream pallets did nothing if you fail to stun killer. But killer powers had easy values.
10 -
100% to all of this. The only value I got as a survivor was in the house on garden of joy, the pipe drop on the game and one of the houses on Haddonfield. And even in those cases I had to lead the killer there since you had to be in chase to activate it. You can just be sat on the Gen and make a quick escape because it isn’t enough time to be “chased”. Even on top of the ship on the new map, it’s too easy for the killer to just drop back down to the side. There just aren’t enough places to get value from it.
6 -
Agreed but this anything like this event shouldn't exist thw game needs more mechanics
1 -
The killers' powers in this event were severely busted. The exposed power made you unable to cover other survivors being tunneled and the pallet break from distance while the killer was still looping could guarantee easy hits on many loops.
It must have been fun for killers, not so much for survivors.
2 -
I would love to have a random perks mode instead. It would be really fun seeing other things than the meta builds all the time
2 -
Feel like that would be fun if everyone in game was doing it. If not, just kinda feels like your throwing. Not saying picking non-meta perks is throwing, just saying you could get loadouts that are awful.
2 -
That's exactly what I meant. A mode where everyone's perks are randomized, and all players had to play around them to do well.
0 -
That's better idea. One event should use this mechanic. When you use X event offering, your perks will be randomized and you will get 100% bp after match ends.
2 -
I meant more for it to be a permanent game mode. One that incentiviced playing non-meta by giving a 100% BP bonus to all players. A casual mode if you want.
0