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How can you tell which direction a terror radius is coming from?

DavidHypnos
DavidHypnos Member Posts: 730

So, to begin with, I have trouble hearing. I’m not deaf, nor would I use the label “hard of hearing” or anything like that. I just don’t hear as well as I used to. If there’s a lot of other noises going on I have trouble singling out specific ones. I often have to ask people to repeat things. And so on and so forth.

Anyway, I use to always have to bring spine chill because I often couldn’t hear a terror radius in time or differentiate it from other sounds such as generators. When they implemented the visual heart it helped me out a lot. But something got me thinking…

The Nightmare’s power description states that in the dreamworld he emits a “non-directional” terror radius or lullaby. I suppose that’s meant to be a benefit to him so survivors can’t tell which direction he’s coming from. My problem, however, is that I’ve never been able to use the TR to estimate which direction the killer is coming from. Are they supposed to be directional? If so, HOW can you tell?

Is it more obvious than I’m thinking it is? Is my not-that-great hearing and my trouble differentiating between multiple sounds just getting in the way? If there’s a trick here I’d really like to know it because no matter which side I play I often have trouble telling which direction a particular sound came from and it can really bite me in the butt.

Answers

  • nars
    nars Member Posts: 1,124

    The TR is not directional. The frequency of the heartbeat only tells you the distance the killer is, not direction.

    Freddy's description is a little deceiving, but it makes sense when you realize lullabies and TRs are classified separately. When you think of them as two different things it makes sense to clarify their mechanics.

    You are meant mostly to use gamsense to know where the killers coming from. besides most generators have way to reach a loop on any side, and on the ones that dont you can see crossmap clearly.

  • DavidHypnos
    DavidHypnos Member Posts: 730

    Are other sounds directional? Like grunts of pain or such?

  • DavidHypnos
    DavidHypnos Member Posts: 730

    Also, is it possible that with the Nightmare they were referring to noise volume? If I’m not mistaken doesn’t his lullaby get louder in the dreamworld the closer he is just like any other terror radius?

  • AetherBytes
    AetherBytes Member, Alpha Surveyor Posts: 3,048

    "Real" sounds (ones that are actually made by killers, survivors, etc) are directional. Musical elements, such as terror radius or lullabies, are nondirectional.

  • nars
    nars Member Posts: 1,124

    Yes. If the sound is physically happening in the trial then its directional. The only outlier I can think of is screams, which are not directional. But thats counterracted by getting a notification on where they are. If it comes from something like a perk gaining/losing a token, the obsession changing, or the terror radius, then its non directional.

  • AssortedSorting
    AssortedSorting Member Posts: 1,347
    edited July 2023

    TR isn't directional, but you can use knowledge of the map layout and chase/loop patterns to figure out a good estimate as to where the Killer is coming from. Hook Bubbles too, if you see the Hook from one direction, and hear the TR shortly after, it's likely the Killer is coming that from that direction. If you're in a corner of the map, and saw the Killer cross to a certain side of the map, you can figure out where the Killer is coming from if it starts getting close. If it's close, but you don't see the Killer on a multi-level map, they're likely below/above you, and there might only be a few ways for the Killer to reach where you are.

    Post edited by AssortedSorting on