We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

Some small perk buff suggestions for some of the worst perks in the game

Remember Me: Remove Obsession immunity

Scourge Hook: Monstrous Shrine: Add a clause that survivors on Scourge Hooks can't be Reassured/Kinshipped to make the rescue more pressing as it seems intended to be

Septic Touch: Remove the terror radius clause.

Call of Brine + Overcharge: Up the maximum % on each a bit by a total of ~50% combined. I think 25% to each would be nice so at least Call of Brine isn't awful on its own. (and also solve the 3gen spawns so this doesn't potentially become stupid in the future)

Hangman's Trick: Scourge Hook: In addition to the buffed effect, make the aura reading around those hooks permanent *as long as a survivor is hooked on a Scourge Hook*. If a survivor gets sacrificed on a Scourge Hook, make the aura reading around that broken hook stay up for the rest of the trial. Alternatively, make Scourge Hooks not break on sacrifice.

Dying Light: Remove buffs from Obsession

Furtive Chase: Make the decreased terror radius work outside of chase. If you obsession hook juggle 8 times you deserve to be a stealth Wesker or whatever

Flashbang: Let them stack again, that was actually kind of pog even if it was unintentional

Bite the Bullet: Give it aura reading immunity

Technician: Remove the additional penalty. It doesn't have to lessen the regular penalty like Bite the Bullet but it REALLY doesn't need to make it worse.

Calm Spirit: Remove the decreased chest/totem speed, literally no one asked for that and no one would think doing those things quietly was so overpowered it warranted a debuff

Poised: Just make it hide your scratchies near completed gens or something, idk, this one is so bad, I think it's the one perk in this list I've never seen anyone use ever in 2 years.

Comments

  • not_requested49
    not_requested49 Member Posts: 1,979

    You forgot pharmacy which they nerfed like twice for no reason..

  • Squippit
    Squippit Member Posts: 92

    Sorry, I didn't remember literally every single perk :( Pharmacy I'd give its own special limited item (similar to Flashbang) that works like its own semi-speedy selfheal medkit so it's not even slower than Self-Care. Probably wouldn't be able to get Ace in the Hole addons, but might be like, 8-10 seconds to use on self to cut down on total time spent searching for chest, opening chest, and then using medkit.

  • DavidHypnos
    DavidHypnos Member Posts: 730

    Remember Me just got a major buff. And if I were going to buff Bite the Bullet I’d make it so that all healing is quiet. How does it make sense to silence the survivor you’re healing but when being healed by someone else you’re still loud af? Aren’t you supposed to be the one biting the bullet?

  • Squippit
    Squippit Member Posts: 92

    I mean ostensibly so did Hangman's Trick, I just think they can do better