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Balance Landing/Head On Exhaustion Change

IHSGames
IHSGames Member Posts: 63
edited July 2023 in Feedback and Suggestions

Ever since Smash hit exhaustion timer got changed for 40 seconds to 20 (tier 3) how about we do the same for both Balanced Landing and Head On?

Balanced Landing is still really good but it's very limited to high elevation areas, which if you want to use it, you have to navigate there first, and not just that, high elevation areas are limited to begin with. You wont get a lot of value out of Balance to really justify it having a 60 second exhaustion meter unlike Lithe and Sprint Burst which you can use either frequently, Lithe being the only one with a prerequisite but vaults are everywhere in most maps so you'll still get more use.

Head-On is different. There's lockers everywhere but Head On already requires you to hide in a locker for 3 seconds, which can backfire heavily without Quick & Quiet if in the middle of a chase or if the killer knows you have Head On. You also have to time the Head On stun right as the killer can bait it. Unlike Sprint Burst or Lithe, this perk doesn't give you much distance as well as having a lot of downsides that can greatly backfire with it. And once the killer knows you have head On, you won't get much value from it afterwards

Both perks should have 20 seconds of Exhaustion to justify their preparations when it comes to their activations, downsides and as well as their overall less usage throughout the trials.

Post edited by Rizzo on

Comments

  • Reinami
    Reinami Member Posts: 5,739
    edited July 2023

    Someone wasn't around pre-nerf balanced landing. That would make it really dumb in some maps. Head on could probably do for a similar buff as its mostly a meme, but i'd be wary as it has a lot of potential to be abused by SWF to make a killer's life miserable.

  • Objectively_speaking
    Objectively_speaking Member Posts: 514

    Head on yes, Balanced no. We do not need old balanced back but meme plays are fine.

  • LordGlint
    LordGlint Member Posts: 8,713

    Didn't even think of the head on abuse until you mentioned it. Having to be wary of every locker a survivor runs by because their SWF buddies keep setting up head on stuns gets annoying fast.

  • Steakdabait
    Steakdabait Member Posts: 1,296

    Bad idea for balanced but a good one for head on. Maybe not to 20 seconds like smash hit tho

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,110

    The reason I don’t think Head On needs a buff is because it is the only exhaustion perk that can directly benefit your teammates. Unlike most others that provide the perk user a speed boost in some way, Head On stuns the killer, which can allow other survivors to gain distance on them, not just yourself.

    As for Balanced Landing, I think what holds it back a little is not the perk itself but some maps simply not having very many places to trigger the perk. Shelter Woods was a notorious example of this before it got its new main building. Since hill tiles don’t appear on that map, the only place to use BL on the entire map was on the basement stairs.