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Loading Timeout improvement fail
In the 6.6 chapter patch notes (both PTB and Live) the following has been announced:
Loading Timeout
After analyzing the data on our side, we have established a set of expected loading times for each of the steps while loading into a Trial. As a result, if any player crashes or hangs while loading, we will now be able to return everyone to the Tally much earlier.
However, ever since then I've been observing the situation closely and I haven't seen any improvement whatsoever. If anything, the loading times (when someone Alt+F4's/crashes) often seem to actually be longer than before the chapter was released.
Could you confirm or deny that the loading times have been reduced in such instances? Does it depend on anything?
Edit: forgot to add: PS5. And if it makes any difference: EU. When playing with SWF or in solo q, both killer and survivor. Not sure what else I can say.
Comments
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RPD typically loads longer, but it shouldn't load that long - even with a DC. So not only is it not faster than a regular DC (before the patch), it's not faster than regular loading (which is what I would expect after having read the patch notes).
Video is 3 minutes, but the actual loading time here circa 2,5 minutes.
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Any word on this? It's still a thing.
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Hi, any progress being made on this, maybe... please?
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