http://dbd.game/killswitch
DC penalty needs to change.
Its ridiculous to me that we're adding dc bots and acting like the penalty is still fine. It needs to be LONGER. The killer doesnt want to play VS bots, they queued to play humans. Its 0 fun outplaying a bot knowing their just programmed to fall for it.
dc penalty should be 10mins base. Then 30mins, then 60 etc etc.
if you are not ragequitting there is 0 reason a 10 minute penalty will outlast whatever needs your attention.
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I mean i am hardly seeing people dc'es lol. Usually they are killing themself on hook.
Penalty times are just fine. If you keep dc, you will get longer penalty. So it's just fine. There is no reason to punish people who crashed or lost connection.
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I don’t know why it starts at 1 minute now. It’s basically zero deterrent since by the time you get back to the lobby your time is nearly up.
The first one should go back to 5 minutes the way it used to be and quickly ramp up from there.
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I wouldn't have a problem with increasing DC penalty times, but I'm not sure what bots have to do with it. At least it will be an improvement over the game suddenly becoming a 3 on 1.
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I'd like to see them try a weekend of survivors being able to see what killer they are playing against while in the lobby. It'll lead to lobby dodging I'm sure but I'd like to see the stats afterward on whether or not the amount of dcs drops.
I don't mind the penalties as they are now. They're just long enough to let me know I should probably quit for the night
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It confuses me why it was changed, because 5 minute is still short enough to deal with most interuptions.
Personally I would start at 15 minutes. Even if you d/c because of an internet hiccup, 15 minutes gives you time to make sure your connection is stable before queueing back up again. I had a night before d/c penalties were enabled where internet kept going down and back up like every 10-15 minutes while trying to playing. I should have just quitted, but because I could queue up immediately when the internet came back a 1 minute later I kept trying.
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That is a valid reason. You not liking the reason doesn't invalidate it.
Besides companies have always had the right to ban individuals. This isn't a new thing that BHVR is doing that is going to cause the law to get levied against them.
Post edited by Rizzo on0 -
While 5 minutes is short enough to deal with most interruptions, it is also long enough that it typically reminds you that it's there and that you shouldn't DC again. With 1 minute penalties sometimes you don't even see it at all.
But the real reason I'm okay with the first penalty being as short as 5 minutes is because of cheaters and hostage situations where you are forced to disconnect. (And having to wait 1 hour for the server to close the match should not really be considered an acceptable workaround.)
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I think it's fine as is. I don't see alot of DCs in my games, which probably correlates with the fact that I don't see alot of tunnelling in my games. They seem to go hand in hand when I do see them. While I don't agree with it, I can see why it might make some people frustrated and impulsively ragequit. Most people who chuck hissy fits over going down fast, or who the killer is, or being the first on hook, etc, tend to let go on hook instead.
Mandy said once that the reason the first penalty is so low is to give the person time to calm down after a ragequit. I think that's fair. I'm sure most people who ragequit probably wish they'd handled it better once they've calmed down.
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They should have perma banned DC players a long time ago. The "penalty" now is a joke. Ok if people just lose connection but it can't be hard to spot the once who rage quits.
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Because once or twice can be attributed to simply bad internet or having an irl emergency, and gives you a reason to check your connection while you wait. More than that tho you know you have a bad connection and are still trying to play, or are deliberately doing itso the blame falls on you and times increase
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Then survivors will just suicide on hook instead.
Totally beats the purpose of the bots.
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Was about to say that. The dc bot system is theroretically a step in the right direction, but because players will just hook suicide to avoid a dc penalty, it is practically irrelevant
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I just want to start by saying that nobody on our team has said that. Us including disconnect bots is by no means us acting like the disconnect penalties are perfect where they are. Like everything, it's up for discussion. If you feel they are too short, you can always argue that. DC bots are not some master scheme to convince you that these exact times are the perfect length.
That said, I do need to point out a few of the reason why they are the way that the are. By design, DC penalties start very low because there are unavoidable circumstances where you might lose connection. Whether your internet drops briefly, your game crashes, your power goes out, or maybe some unexpected company shows up at the door: There are some valid reasons why you might need to leave in the middle of the match. The purpose of these penalties is not to lock you out and shame you because you had to leave one match.
The system is meant to discourage people from disconnecting from an excessive number of matches. This is why they get exponentially longer the more you do it, and why DC penalties don't reset all at once, but rather slowly decrease over time as long as they don't continue to disconnect.
Now whether or not it is effective in doing that, that's for you to decide, I'm not going to convince you one way or the other.
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I think good take on this whole topic was summed up by Scott
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I would agree with you but players who genuinely lose connection to their WIFI would be punished for something they really couldn't control. Maybe the increased DC penalty should only count if players press the quit button
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I dont see how your suggestions make a compelling reason to change the DC penalty. Sometimes a DC is the only way. No way its fair to stop me playing the game cause I met a hacker and your idea enforce a 10min penalty. NO THANKS.
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I want to get onto the point you made on the third line--the point that the system is meant to discourage people from disconnecting an excessive amount of times. While I do think that the idea itself is fair enough and paved with good intentions, would it not be better to try and find another way to discourage players from excessively disconnecting aside from removing them from gameplay for an equally as excessive time?
Like would it be possible to maybe look into making the player lose more Pips as they disconnect from matches and possibly de-Grade (similarly to the previous de-Ranking) if they continue to do so? That could give you the opportunity to make disconnect penalty timers as low as possible or even outright remove them since there would be a much more tangible punishment for players.
Perhaps the development team could consider this route and see how it fares in a PTB or maybe even make it the next Betas option since the Wiggling change?
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I believe a faster ramp up at the very least is in order...
I've started levelling my Bubba, and thus far I've had DCs nearly every game, even though I don't camp or tunnel.
I slug obviously, as I've lost my last kill to hatch on a couple of occasions, which I am normally chill about, but I want the adept... far as I'm concerned these bots can't come fast enough imo 😅
Regardless a faster ramp up of DC penalties wouldn't go amiss I feel... unless ofc reporting people for obvious kick toys out of pram disconnects actually does anything?
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