small thoughts about Big balance: Survivors
attention!
In this thread, I tried to solve most of the problematic parts of the game that could be solved with a slight change without redoing the whole game, I may have overlooked/forgotten some aspects of the game
Killers will be discussed in "small thoughts about big balance: killers" https://forums.bhvr.com/dead-by-daylight/discussion/384221/small-thoughts-about-big-balance-killers/p1?new=1
(In these themes there will not be detailed changes to all perks and for each killers (maybe I will make other themes for this in the future)
So for a better understanding of the changes, after reading I advise you to read the topic "Small thoughts about big balance: killers"
Survivors:
there is a huge difference between solo survivors and swf, and in dbd sometimes even small information can separate 4k from 4 esc
and since we have 2 groups of players we can't balance the different aspects of the game well, so at the beginning let's bring solo and swf together
Info buffs:
survivors can see perks of other survivors in the lobby
basic kit bond: survivors can see the auras of other survivors at a distance of 32 meters
perk: now increases radius to 124m and works for the whole team
base kit kindred: shows the killer's aura within a radius of 12 meters from the hook,Illuminates the auras of all survivors for the entire team
perk increases killer detection radius to 22m
empathy perk changes: Illuminates the killer's aura within a 12m radius of a knocked-out survivor, Illuminates the auras of all survivors for the entire team.
- Now that we have converted the solo level to swf, let's solve the main problems for the survivors
Anty camp
Survivors gain +10 seconds Hook Time
every time a new survivor runs up to the hook, at a distance of 10 meters the hook timer stops for 15 seconds (the counter of survivors running up to the hook is reset on each hook phase) does not work in endgame
Anty slug
after falling to the ground, the survivor can press m2 to start recovering, in this state, the survivor's blood loss is accelerated by 1.75x
in a minute the survivor will be able to stand up
m2 does not affect to m1, but they can fill at the same time
Anty tunnel
if the survivor re-hooks in less than 120 seconds, a portal will form under the hook that teleports the survivor to a random far hook
when unhooking such a survivor, the killer will not receive a notification
and the survivor will be able to unhook him self
( dont work in end game)
Anty 3 gen
Now spawn 1 more generator, so the minimum number of generators is now 4
New item for survivors
a repair kit that allows you to briefly close the windows for the killer, repair the palette and strengthen weak palettes (more info in killers changes)
basic stats without addons for the purple set
2Sec to fixing 1 pallet / 1 sec to closing 1 window for 3 seconds/ strengthening 3 weak pallets
(purple repair kit has 3 charges fixing a pallet costs 3, closing a window costs 2, fixing a weak pallet costs 1)
brown set -1 charge
yellow-1 charge +5% speed
green-2 charge+10% speed
purple-3 charge +10% speed
addons
per number of charges - green 1 charge / purple 2
pallet repair/window closing speed addons - brown +10% speed, green +15%, purple +20%
rainbow spends 4 charges instantly regenerating a palette at a long distance
brown addon - allows you to jump over repaired/fortified pallets without triggering a sound alert from
yellow addons- closes window 1 second longer
reinforced pallet stuns the killer for bonus 0.35 seconds longer
Victory conditions
MMR points are awarded not only for personal escape, but also for the escape of other survivors
you escaped - victory
you died but 3 survivors escaped - victory
Comments
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Info buff section looks pretty good. Especially ability to see team perks , base kit bond and kindred. Those things are what we do communicate when playing with friends by default. Some time ago I made a suggestion about basic in-game communication phrases https://forums.bhvr.com/dead-by-daylight/discussion/373432/in-game-survivor-communication-solution
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