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Some Killer Perk Rework Suggestions

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AssortedSorting
AssortedSorting Member Posts: 954
edited July 2023 in Feedback and Suggestions

The following Perks I thought were kind of meh, (And Shadowborn will need to be changed if they introduce FoV changes) so here are some ideas on how they could be changed:

Beast of Prey

  • When Exiting Chase (and no other Survivor is in Chase), become Undetectable for 16/18/20s

Overwhelming presence

  • Survivors have their Great Skillcheck Zones reduced by 50%/75%/100% while inside your Terror Radius.

Shadowborn

  • Survivors in Chase are highlighted (Think Dredge's Nightfall, but maybe more subdued). When exiting chase, Survivors have their Aura revealed to you for 2/3/4s.

Territorial Imperative

  • Receive a Loud Noise Notification whenever an Action is completed inside The Basement or The Killer's Shack. Gain a 5% Haste while inside The Basement or The Killer's Shack, which lingers for 4/5/6s after leaving.

Unrelenting

  • You can perform another Basic Attack during your Basic Attack cooldown, this attack cannot put Injured Survivors into the Dying state, but will cause Deep Wounds instead. This has a cooldown of 100/90/80s.