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Spirit's cooldown reductions addons don't stack properly, and give less value than they should
Spirit's cooldown reductions addons don't stack properly, and give less value than they should. I would think that stacking the two best cooldown reduction addons would make her power recharge at least twice as fast.... but it doesn't. I'm not even sure what math the game is trying to use.
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I can share the math.
Spirit's power has 5 charges and consumes 1 charge for every second phasing, leading to the 5 sec duration.
Her recovery speed is 0.333c/s, making her total recovery 15 seconds. With the add-ons, her recovery should be 0.333x(1+0.4+0.3) or 0.333x1.6, leaving us with a recovery rate of 0.5328c/s.
5/0.5328 leaves us with a total recovery of 9.38 seconds (rounded down).
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If this is what BHVR intended, then can they please reword the descriptions so that simple math works? If an addon says 40%, I'm expecting to get the charges back in 40% of the time.
And these are supposed to be buffed recovery times, as compensation for some of Spirit's addons getting massively nerfed. Can these addons please actually get the charges back in 20%/30%/40% of the time?
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The way it's worded right now is consistent with how several things in DBD work, which is that they are based on charges and charges per second (or c/s for short).
To use a different example, if a survivor has a 10% repair speed buff, their repair speed is 1 + 0.1 = 1.1c/s. This means that they can finish a generator in 90 / 1.1 = 81.8 seconds (not 90 * 0.9 = 81). A survivor under the effect of Pentimento for example has their repair speed reduced by 30%, reducing the repair speed to 1 * (1 - 0.3) = 0.7c/s, taking 128.57 seconds to complete a generator. Spirit's power recovery addons (and several others) are the same way. It's very much intentional and working correctly.
Also unrelated, but they did buff the brown and yellow duration addons slightly after the PTB with no mention (they are now 15% and 25% respectively), to make up for the nerfs a bit more.
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Having things based off of c/s units, that are only visible in outside sources like the wiki, is misleading. Most people aren't even aware of what Spirit's c/s is.
The descriptions should work like how Nurse's expanded recharge addons descriptions used to work. "Considerably reduces (-0.6 seconds) Spencer's Last Breath Token Recharge time." It might not be perfect, and the wiki could still have the complicated math, but it would be way better than misleading people into thinking Spirit's recharge addons are anywhere near as good as they are.
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The power recovery even with new buffed add ons feels very slow? I dont know the numbers but would like to know it they are working as they should or not
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The problem with converting the descriptions to a specific time like Nurse’s old recharge addons is that they still do not work the same. Nurse’s old recharge addons truly did reduce the time required by what it said, so if you stacked them together, it was -1 second total per blink charge (they were -0.4 and -0.6 per blink).
If you changed the description for Spirit’s recovery addons to match this without changing how the addon actually works, they would only be correct standalone, and the descriptions would be incorrect if you were to stack them together. Here’s what I mean by this:
Origami Crane: Increases recovery rate by 20%. Using this by itself causes the recovery time to be 5 / (0.333[1+ 0.2]) = 12.5 seconds. Using this standalone, saying that it reduced the recovery time by 2.5 seconds would be accurate.
Rin’s Broken Watch: Increases recovery rate by 30%. Using this by itself causes the recovery time to be 5 / (0.333[1+ 0.3]) = 11.54 seconds. Using this standalone, saying that it reduced the recovery time by 3.46 seconds would be accurate.
But if we put these addons together, they don’t save us 2.5 + 3.46 = 5.96 seconds, we only get 5 seconds. 5 / (0.333[1 + 0.2 + 0.3]) = 10 seconds. So this can’t accurately reflect a flat reduction in the recovery time without changing the way they work when used together. The game calculates these charges per second in this way deliberately to provide diminishing returns on stacking. If you stacked more repair speed buffs in the example in my previous post, the same thing would happen.
Using a recovery rate increase instead rather than a flat time reduction also benefits the Spirit if she is using a duration addon, as the increased recovery rate applies across the entire duration with the addon.
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