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No Mither

How about No Mither is changed so the player suffers from exposed for the entire match, instead of being injured and broken. This would keep the essence of the perk intact, whilst making it so killers can't tell who has it from the start of the match.

I won't pretend I have catalogued all the different synergies it would change, but it would mean you could use other synergies, which would open up different possibilities.

Maybe changing it so you don't show that you're injured could also be a good solution?

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