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changes to DC penalty, thoughts.

So I noticed a few things, the initial DC penalty was lowered to 60s

this change is not good, it incentives more disconnects as the first one is basically free.

This is not good since this will just make DC numbers spike.

Consider bumping it back to 5 please after you get all the data you need about your DC bots from ppl disconnecting.

Also you added a disconnect penalty to the loading screen, I think there is an issue here of the developers not understanding their game.

You see a majority of your maps are very poorly designed, and for the general populace who play the "killer" role the one thing that sort of held that in check was being able to dodge map offerings.

You are going to see a very sharp decline in people playing killer, as map offerings are spammed nonstop (not like they werent already but now moreso)

Survivor qeue times will skyrocket closer to their 10 minute mark, and nerfing skull merchant will kill the "casual" killer base as SM is what they play to get wins on and have a more relaxing game (she still needs to get reworked or nerfed tho lmao)

Don't bother qouting me hoping for a reply or anything, I'm just tellin ya whats gonna happen.

You can downplay reality all you want, it doesn't change reality.

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