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Suggestion: Struggle Skill Checks

Eliminate them. They are pointless. 99% of the time the killer will get the hook, regardless of if you struggle or not. Hitting great skill checks on it doesn't help anything. The only chance really of not getting hooked is if a teammate comes in and takes a hit.

I'm not complaining about the killers ability to hook or saying that it should be made easier.

I am saying that the struggle is a lot of work for the survivor and it has no pay off, 99% of the time.

Just make the struggle base-kit. Stop annoying players with having to hit the skill checks, hit keys real fast, or move their trigger back and forth fast. There is just no point to it. The majority of the time, the survivor will hit all their great skill checks, and the killer still gets the hook... even going to a far hook. I don't think hitting the great skill check does anything.

Just make it so that the survivor is struggling regardless of player input.

On a side note... get rid of struggle state for 2nd hook. This too is annoying. When I get hooked, I just want to take a break from the action until I can play again... having to constantly hit skill checks makes me just want to leave the match. Its boring and tedious. AND if you take this away, Deliverance gets a buff... as it could be used on 1st and 2nd hook... Having it just for 1st hook, makes it basically a wasted perk slot.

Comments

  • thisislastyearsmodel
    thisislastyearsmodel Unconfirmed, Member Posts: 636

    Bro wants to make playing survivor even less engaging

  • jordanjustice
    jordanjustice Member Posts: 110

    It's pointless. Why would a survivor want to hit the skill checks on struggle? It does nothing. It serves no purpose. As stated, like 98% of the time, you will not get struggle off from the killers grasp... even if they are going for a far-away hook. The only chance of not getting hooked is if your teammates take hits, which isn't very often and multiple are needed.

    Other people would ask for the hooks to be further, or for the struggle to be sped up.

    I am just pointing out that the struggle is virtually pointless and is a waste of the survivor's time. If you call wasting your time by hitting skill checks that don't do anything, "engaging", then we have different definitions of the word.

  • Gandor
    Gandor Member Posts: 4,268

    Greats are indeed pointless (maybe not if you have boil over AND are in Lery's AND killer decides to go for far away hook - which no killer with at least minimum experience would do). But instead of removal, devs could make them matter again - that -1s off wiggle time for all greats was actually useful thing that made just enough difference, that other teammate successfully helping was possible.

    I still don't understand why they changed it to make them not matter at all - especially considering that a lot of maps have such a huge hook density, that even perfect sabotage with taking hit for your fellow survivor does not mean a thing.

  • UndeddJester
    UndeddJester Member Posts: 3,531
    edited August 2023

    Well we can't have great skill checks be harder and grant better progression, because most would agree that without team intervention or killer mistakes... you shouldn't be wiggling off. The killer has already caught you twice, the hook is largely a formality unless something crazy happens from your team (since the point of the game is always that it's a team of 4 vs. 1 killer)...

    I don't think it's accurate to say it doesn't serve a purpose... the point is to ensure you are involved in the wiggling. Your suggestion is to make it so you are not part of the process at all for your team saving you.

    Hitting your great skill checks means you get the quickest progression of your wiggle bar possible... it's a pretty standard result at this point, you will almost always be hooked unless your team adds in other factors like saboing hooks, blocked hits, using flashlights to force look down and slowing their progress to the hook, distracting and making the killer swing at them and screw around too much, these all buy time for your wiggle to succeed.

    In these scenarios your perfect checks increase the chance of these mounting efforts resulting in successfully wiggling off... and if you lose rhythm to miss a few checks, or you only get a good, you may not have bought that extra little bit of progress to actually make it, which may well be a game deciding moment if you're on death hook. When you are a pixel away from freedom, and the Killer just makes it to hook, I've had plenty of times where I've cursed that single good check that cost me my escape.

    At most I'd agree that the greats are so regular in this mini game, they don't FEEL very impactful, but I feel the "problem" of skill checks here is highly subjective.

    Post edited by UndeddJester on
  • Gandor
    Gandor Member Posts: 4,268

    I get that you shouldn't get unhooked without any intervention. But consider this case that happened to me multiple times - killer is chasing survivor that goes does somewhere in the middle of the map. Said survivor happens to got down right under the hook. Killer picks this survivor up, looks around and decides to go for a different hook (because he has scourges). I go and sabotage said hook right as he is going for said hook. Killer even swings for me. I go away, killer decides to go for a next hook - and still gets it.

    How is this fair? (This is real situation which happened to me in badham next to main building - the 1st hook in question was next to car loop in front of main - the scourge hook was from side close by to breakable doors and the hook which the killer used was the hook next to other exit from the main - the one where there is not a breakable wall). Now if they left in game hitting all great skillchecks being 15s instead of 16s - the killer would barely not make it. That absolutely does not mean the killer would not be able to hook without me intervening.

  • TastiPretzel
    TastiPretzel Member Posts: 4

    There is no way you called deliverance a "wasted perk slot." My good sir, deliverance is one of the best perks in the game.

  • Caiman
    Caiman Member Posts: 2,960

    AND if you take this away, Deliverance gets a buff... as it could be used on 1st and 2nd hook... Having it just for 1st hook, makes it basically a wasted perk slot.

    I can't accurately express how wrong this is and how extremely broken it would be if you could Deliverance on your second hook.

    I don't think you understand this game's design, at all.