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Skull Merchant visual errors

Springey
Springey Member Posts: 295

A little thread going over the visible issues The Skull Merchant has modelwise.


**Default**

The Default head has an issue with one of her ear pieces, the chain's UVs and textures are messed up which leads to it looking like this. Looking at promotional renders, the issue was present since before they were made, as also seen in the last 2 images.

F3GWxdhWMAIU3k6.png F3GXdCRWoAAic_b.png F3GXv1RWMAA-RJP.png F3GXx_ZXMAEgglX.png


**Encroaching Darkness**

When equipping a weapon other than the one it came with, you can see the jacket clip into her body. The Jacket itself also clips into the body in some spots itself.

F3GZOV1XEAAPBqn.png F3GZbBOW0AAf8Wn.png


**Cyber Assassin**

Little part of the weapon has messed up weightpainting and doesn't move with the rest correctly. The back piece stretches and clips into each other.

F3GZmWjWMAEAMV0.png F3GZxGDWcAA80hZ.png

Additionally, the tube on her weapon doesn't connect at one end and bends in ways it's not supposed to.

F3Gc61DWwAIoUgZ.png


**Dark Hero**

The Elbow piece on her right arm is present twice with the full outfit, the weapon and the body both have it. Additionally, the elbow piece coming from the body has messed up weightpainting and moves around in ways it shouldn't.

F3GaX69XcAALN4q.png F3GapxkWEAEIW4s.png

The weightpainting for her eye is messed up. The eyeball stretches and bends with the eyelids and doesn't rotate on its own correctly.

F3GbCSjWgAAay1w.png F3GbfyEXMAAZ50K.png F3GbkQ9WoAI9s5e.png


**Heart Stopper**

Neck is not present, eyes are static and not weightpainted.

(Additional nitpick, no unique normal map which makes the scar look drawn on, flat and the eyebrows shine through)

F3Gbw5cW4AE2RrS.png


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