Made for this Rework ideas
Idea 1:
Removed the Endurance Status when picking Someone up.
After getting injured by any means and while injured you gain a 3% Haste Effect.
Performing any Conspicuous Action Disables Made for this.
Idea 2:
Remove the Endurance Status effect when picking Someone up.
After getting injured by any means, gain a Token up to a Maximum of 3 Tokens.
Each Token gives you a 1% Haste Effect up to a Maximum of 3%
Lose 3/2/1 Token(s) upon being Hooked.
This Perk deactivates while healthy.
Idea 3:
After picking up a Survivor from the Dying State, gain the Endurance Status for 10 seconds and a 5% Haste for 30 seconds while healthy and for an additional 30 seconds while injured.
Let me know what you think :D
Comments
-
I think idea 2 has to be my favorite, how one basically gets more powerful overtime. Another thought that I had was that the endurance effect stays BUT when you pick up someone off the ground/heal you get around 15-30 seconds of Exhaustion. That way, the speed disables but the Endurance effect is still usable with that perk alone.
0 -
The first one is simple and straight to the point, using Conspicuous Action as restriction will stop any more exploit from happening. I just hoping they really are read the forum and find this feedback useful than letting MFT or buckle up running rampant. Current meta is horrible.
3