We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

Please nerf Made For This, you have to have known this perk was not okay.

2»

Comments

  • SAF3TYRA1LS
    SAF3TYRA1LS Member Posts: 178
    edited August 2023

    I brought up hope bcs you did first saying how bad it was combined?? NOED still gives a 5% speed boost WHILE you already being faster than survivors. Combine with undying and a bunch of STBFL stacks or literally any other speed perk PLUS BLOODLUST?? I’d say you’re at a hefty speed already, so MFT was made to counter this, I’ve dealt with survivors combining MFT, Hope, and DH and still killed them. MFT may at best extend chases and give extra loop time which is the entire point of survivor, to distract and get objectives done. Use your power effectively (not speaking to M1 killers although being one is not excuse for an MFT nerf) and just get gud. No need for an MFT nerf.

  • SAF3TYRA1LS
    SAF3TYRA1LS Member Posts: 178

    You talk about MFT as if killers have absolutely 0 perks and no abilities…

  • SAF3TYRA1LS
    SAF3TYRA1LS Member Posts: 178

    Get good? Idk what you want me to say. MFT gives a speed boost that just like with every other speed boost is counterable.

  • Snowball777
    Snowball777 Member Posts: 143

    How do you counter it? It's free speed for being injured. There is no counter unless you play instadown Killers or you simply never injure anyone...

  • SAF3TYRA1LS
    SAF3TYRA1LS Member Posts: 178

    Counter as in mind games, use better perks, USE YOUR ABILITY

  • Kaitsja
    Kaitsja Member Posts: 1,838

    Your suggestion doesn't simply nerf the perk into being picked less, it dumpsters the perk. Injure a survivor, wait 30 seconds, no more MFT.

    My suggestion? The 3% Haste stays, the endurance is dropped, haste effects no longer stack, and the user incurs a 5/10/15% repair speed penalty while injured.

    That should encourage survivors to heal while keeping the perk strong, and also result in it being picked less at high mmr. That tackles the issue of it working with Resi and Hope.

  • kin
    kin Member Posts: 552
    edited August 2023

    not a single killer perk gives acceleration just like that and without any conditions, and most often the acceleration is quite easy to lose ("Play with your food" makes you not touch 1 survivor at all, tokens are easy to lose with absolutely any attack) except for Noed, but unlike nft it can be safely turned off, and this is also the end, you can just open the gate and run away, leaving the killer in the losers.

    MFT that already enhances the most powerful perks of survivors, because it does not prohibit their use in an early state, and the effect is also added to the acceleration after the killer's attack, which allows this park to artificially, and most importantly extend the chase for free.

    The wounded state is not a serious price, because in this way they resist whole killers ... this will essentially reduce the chase by a maximum of 30 seconds, which the MFT easily wins by its mere existence, and if the survivor also has DH, which the killers are not expecting now, then he will run even more.

    and what about the bloodlust, it takes the killer's most resource - time, and it is necessary that the survivors cannot run from the killer indefinitely, besides, "unlike MFT, it can be turned off" it turns off every time the killer uses the ability, every time breaks something and so on, experienced survivors can easily knock it down, that is, bloodlust can be resisted ...

    when, like MFT, only the strongest, most furious and hated killers in the game can resist and how many of them do you think will become when the players they will begin to notice that the very survivor who ran away from you for a long time had MFT, DH which you did not expect due to the decline in popularity, and there will also be hope ... won't this make the players turn a blind eye to weaker killers?


    It seems that this is not the best approach .. at least its synergy with accelerating perks needs to be removed

    Post edited by kin on
  • WilliamSN
    WilliamSN Member Posts: 524

    The goal isn't to make it "get picked less" its to make the times it gets picked feel less opressive

    30s is more than enough time to get value out of the perk. Thats 3.6 meters of extra distance that takes effect during the second part of chase , while SB gives you 6m just so you can make it to a loop.

    MFTs haste is problematic. Loops were designed with 4m/s in mind and anything over that breaks the game.

    Try chasing someone on haddonfield houses where they can break chase and reset BL with mft ans you'll see how broken the 3% is.

  • Kaitsja
    Kaitsja Member Posts: 1,838

    We are never going to come to an agreement on this. Your suggestion dumpsters the perk.

  • SAF3TYRA1LS
    SAF3TYRA1LS Member Posts: 178

    I'm sorry are we talking abt made for this or is "nft" something I'm not aware of? Assuming we're talking about Mft, personally I'd say it's a matter of skill issue, like in all seriousness, if your a good killer, you'd either deal with a way to catch up and counter, or find another survivor to chase and hopefully maybe catch them in egc or sooner depending on situation, MFT IS NOT THIS DEEP, USE BETTER PERKS.

  • camping_site
    camping_site Member Posts: 141

    Well, this rant is difficult to follow. However, in your case it is better devs keep Mft as is because otherwise what else killers with no particular skill will blame for their undoing.

  • camping_site
    camping_site Member Posts: 141

    Oh longer chases, it can easly be remedied with proxy camp and tunnel, dead lock, pain res, corrupt etc. Killers are constantly bloodlusting unsafe/semi safe pallets. I do actually play this game, so this ethical, fair killers fairytale is not working on me.

  • shiroo
    shiroo Member Posts: 178

    ah and so it begins...another OTZ viewer...

    classic...otzdarva makes a video, everyone repost it everywhere and then we get a wave of nerf posts about "x" perk.

    The ONLY thing that is broken about this perk is that it stacks with Hope. Fix that and perk is just fine.

  • NerfDHalready
    NerfDHalready Member Posts: 1,749

    i wouldn't care less if bloodlust didn't exist on maps like newly reworked farm maps, midwich and dead dawg. would you be ok if all maps were at the same strength level though so BL wouldn't be a necessity anymore? i bet you would be one of the first people to screech "map balance" around here.

  • BlueRose
    BlueRose Member Posts: 658

    I really doubt every single killer you come across greeds bloodlust like that. You sound like a killer who claims every match they have is against a comp sfw team.

  • Batusalen
    Batusalen Member Posts: 1,323
    edited August 2023

    The guy that said Bloodlust is "hand holding killers" accusing them of not having any skill and blaming others for their faults... amazing 🤣

  • DaddyMyers_Mori
    DaddyMyers_Mori Member Posts: 2,205

    You think MFT posts are connected with Otz's video?

    You weren't on the forum lately, right? It started on first day, nothing to do with Otz.

  • Snowball777
    Snowball777 Member Posts: 143

    Didn't watch Otz's video, at least not yet.

    Anybody who has played DBD as Killer for more than a month can easily tell you Made For This was an awful idea as a perk and should have never been added.

    The fact that they looked at this perk and thought it somehow wasn't good enough and had to add a secondary effect with endurance is baffling to me, they genuinely did not test the perk at all.

  • jordanjustice
    jordanjustice Member Posts: 110

    I mean.... if that's the case and they only implemented Bloodlust because survivors were abusing infinites.... and there are no infinites anymore.... did you not just make the case to remove Bloodlust?

  • Batusalen
    Batusalen Member Posts: 1,323
    edited August 2023

    Well, like I said, I think I can count with one hand the times that I used BL on purpose in a chase, because even if I'm using a M1 killer good survivors know when they have to simply pre-drop a pallet between loops to prevent the killer to use it effectively, or how to brake chase so BL timer reset, or they simply have WoO and go from pallet to pallet and that's about it. It can still be useful to catch up with survivors between loops, but I seriously forget that BL is a thing most of the time until I see the effect in the screen.

    Also, saying that there is "no infinites anymore" is not true, as there is still some maps that can generate two tiles that can create them and there are pretty safe loops that by just dropping the pallet you technically created one. Yet again, I usually use killers that have some type of anti loop (i.e. Nemesis), so my way to go is just use my power (which again, resets BL timer) or break the pallet and continue the chase. This doesn't means that there isn't other killers without chase or anti-loop power that can benefit from BL, and players that prefer to make use of it to catch survivors in safe loops instead.

    In other words, I never said that BL wasn't useful and I'm going to guess that other people would be totally against removing it, but me personally won't mind for at least a PTB without it and see how things plays out, as again, is a mechanic that I don't even have in mind when chasing survivors.

    Yet again, from this to say that BL is a "hand holding" mechanic, specially when they first implemented it because survivors abused other mechanics to made impossible for him to catch them? Marvelous. It's simply just marvelous XD

  • BillToLast
    BillToLast Member Posts: 73

    By your logic Alchemist Ring is balanced, because Blight is difficult to play and most people struggle with him.

  • sulaiman
    sulaiman Member Posts: 3,219

    I dont think you have a clue how logic works.

    First, at no point i say anything about balance, so how you would to arrive that Alchemist Ring is balanced by my logic is beyond me, but i am quite certain it has nothing to do with logic.

    Also, my whole statement is about the fact that Made for this only activates at a point where the survivor is already at a disadvantage, and show why i think a lost health state is a disadvantage for many survivors, by the fact that self care is still in the top 10 of perks.

    That doesnt mean that made for this is balanced, it just means i disagree with the notion of the TO that survivors have to sacifice anything to have it work, because it is already conditional.

  • DaddyMyers_Mori
    DaddyMyers_Mori Member Posts: 2,205

    There would be infinites without Bloodlust.

    Or at least really close to it. Garden of Joy has probably best chance for this, depends on RNG.


    You have loops with windows where only chance for M1 killer is to brute force it (make survivor vault 3 times), loops like that would be devastating without Bloodlust.

  • BillToLast
    BillToLast Member Posts: 73

    Only bad and low-skill survivors think that being injured puts at a disadvantage against any non-stealth killers. Many unskilled survivors are too afraid to loop or take healthy risks just because they can be downed in 1 hit.

    Self-care is in the top 10 because it's extremely popular on asian servers and is most often used by beginners who overvalue it.

    And it's not that bad of a perk to begin with, as it can allow you to finish up interrupted heals, assuming lack of haemmorage.

  • Dream_Whisper
    Dream_Whisper Member Posts: 753

    Exactly. Bloodlust takes forever in chase, especially agaisnt a Survivor whom used MFT for extra distance and time wasting, while Survivor can simply stay injured or get injured pretty easily to give them Slight movement speed increase which becomes significant enough in the long run.

    Also, keep in mind; Bloodlust doesn't last forever as the killer need to be in chase for more then 15 seconds, plus another 15-30 to rank up tiers. All of it can be reset or remove completely if the Killer used their power or successfully basic attack or leave chase by any means. Or by survivors actions when they stun them or force them to vault a window, especially strong ones like Haddonfield double windows loop.

    So, yeah MFT is very strong passive meta perk that makes any survivors stronger in looping and distance and wasting so much of killer precious time in chase.

  • Dream_Whisper
    Dream_Whisper Member Posts: 753

    Plus, let's not forget the Haddonfield terrible "Double window spawn" now that is 6 times a Survivor needs to vault in order to make Bloodlust useless, or even break line of sight and ensure they are infinite.

  • camping_site
    camping_site Member Posts: 141

    It is a kinda tough spot. However, that map is rather small, there are few pallets and most are semi safe/unsafe and no typical jungle gyms. More so- thinking that because of that killers don’t get value out of BL is funny.