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Huge perk change list - Killer and Survivor (Furgitive Chase Right now)

I am creating a huge list of perk changes here covering both buffs and nerfs for different Killer and Survivor perks. I’m hoping people can cherry perk nerfs or buffs they are interested in and maybe when can get any of these big enough for warrant a change to them.

-Killer-

Furgitive Chase: At the moment Furgitive Chase Gives you a token every time you hook your obsession up to a total of 4 Tokens. Each token lowers your terror radius by 4 meters per token WHILE in chase. This gives little to no value as first off the amount your terror radius is lowered is very little, however this amount would be more if it wasn’t only in chase however lowering your terror radius for chase does nothing as the survivor all ready knows your there, especially with how little it’s lowered; along with all that because of the activation action, booking ONLY the obsession, the one benefit I can see with this perk is it passively counters tunneling if you use it (Similar to no way out).

I believe they can do many things to buff this perk and the first thing they could do make this perk work outside of chase, with how little it really lowers your terror radius I don’t believe this would be a huge deal on its own however If it is I have a work around on the last change. Another thing they can do is increase The amount each token lowers your terror radius as well as/or adding more max tokens. especially along with the last change I believe this change would work along with the first change; The last change to go along with these other changes would be a rework on how you gain (and lose) tokens. I believe that you should gain a token for hooking whoever is not the obsession you gain a token and whenever a survivor is unhooked the unhooked survivor becomes the obsession. Whenever you hook the obsession you lose all of your tokens (or maybe half) This allows for more anti-tunneling as an inclusion for this perk, however it gives it a much stronger effect that you wouldn’t want to tunnel and lose the effect. Overall this would make the perk much stronger and more fun while still not overshadowing others because of there other uses (Gen information, auto Oblivious and synergy with Pentimento, etc) and it will have a good counter so it most likely isn’t present all game (And if it is, it means no one was tunneled, which having all four survivors in the game at all times is very good for you)

I am going to continue to edit and repost this as I have other things to do and don’t want to spend too much time doing every perk immediately, however I also wanted to say that I put a lot more information and persuasion into this perk change as I think it could be a very fun perk not only with the new alien killers but also as someone who plays both sides equally I find stealth to be one of the most fun parts of this game allowing you to feel truly scared or get fun hits/scares, so I wanted to post this even as it is one perk so I can get people to notice it first as I am working on the others (Clickbait I guess then but wtv)