Blood Altar (Survivor Secondary Objective)
A concept to kill two birds with one stone.
A secondary objective for survivor while increasing the BP gain for them.
Large entity altar will appear on the map.
Every time a survivor is hooked a bucket of blood spawns under that hook.
Survivors can carry the bucket to the altar and empty it. Each bucket is worth 1k for every survivor still in the match. The BP is awarded to everyone not just the bucket carrier.
While carrying a bucket survivors cannot drop pallets or vault. If a survivor carrying a bucket is downed the bucket remains in the location where it was dropped but despawns after 30 sec.
This would do two things give a bonus objective that is purely optional while also increasing BP for the survivor role where BP is harder to earn.
Comments
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Fun concept, but for High MMR Players and the average players not so much. BP isn't really worth anything anymore. Wouldn't fix gen rushing and if anything this would just throw games for Survivors that do it
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I am veteran player been playing since Leatherface. I have thousands of hours and I still need BP for items and add ons.
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A better option would be if depositing a bucket of blood provided you with an 'Entity's Favour', which not only scored BP but also allowed you to remove 10% of a generators required repair time.
Basically trading time for a BNP.
It would be less efficient than just sitting on a generator for those 9 seconds so if a survivor did it just for the BP it would be time lost, but it would provide a work around for 3 gens, and therefore a viable mechanic for high MMR as well.
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Interesting.
I think a better more fair thing would be to speed up repairs by 10%/15%/20% for 20/40/80 based on how many survivors are left.
This would help with 3 genning as well as punish tunnel out a survivor as the bonus increases per dead survivor.
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I'd happily take it. I've been playing a little before Clown's release and I still don't have all the perks unlocked for both survivor and killer.
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I really like that Idea
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