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Roll back huntress to 2020

whm10920
whm10920 Member Posts: 9
edited August 2023 in Bug Reporting

Hello, I've been inquiring about it, but the bug hasn't been fixed for years, and now I'm tired of waiting, so I keep saying it.

The current Huntress is full of bugs. According to the Huntress video in 2020, the position of the hand changes depending on the screen movement while holding the hatchet, and the sound of the hatchet hitting was better than now, and the hatchet flew more dynamically, and was much better than now in various details. However, one day for no reason, bugs suddenly began to occur, and even if you don't fix them yet, you've only made them weird.


Before the bug

https://youtu.be/SE6OoJTSbM4


And now

https://youtu.be/4cy_SvVrtP8


It's an old video and a current video. If you look at it, you will see a clear difference in the detail.

https://youtu.be/uL603wkwQT8 

Watch from 0:27

In this scene, you can see that the position of the hand moves naturally when you look down while holding the hatchet. 

Currently, whether you look up or down, your hands just don't move, and when you move with an hatchet, your hands shake recklessly. It's also very strange and unnatural.


https://youtu.be/o6PM_nk_m9M

In this video, the video before the bug and the video after the bug are mixed. Now, of course, like that video, you guys fixed the hatchet anchor bug in a year, but the feeling of the hatchet flying still doesn't feel like it used to

I don't know why this little bug is happening, but I want it back as soon as possible.

Post edited by Mandy on
1
1 votes

Not a Bug · Last Updated

Comments

  • CaptainHustles
    CaptainHustles Member Posts: 186

    The stationary hand and weapon is intentional, I believe. Alot of old killers have been getting this change, and recent killers from the past 2 or so years have had this type of stationary weapon camera. My guess is to reduce motion sickness for those affected by it, I just wish it was a toggleable option since the jittery arms can look a bit weird.

This discussion has been closed.