General consensus on indoor maps?
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Pretty interesting video to watch, thank you. They are indeed unbalanced, but again, that's up to the dev teams to tweak them. I actually like Garden of Joy, it's a fun map. But yeah, the Game and Badham, I hate them.
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Some indoor maps are actually among my favorites. And honestly, playing m1 killers on some indoor maps feels like playing them should always feel, specially the stealth ones. People complain a lot about holding W, but then they complain about the maps where this tactics are actually harder to perform. On them not only you can't see where the killer is coming from when you hear the terror radius, but the gens are also mostly on unsafe locations where you can be ambushed or at least won't have a lot of space to run away once the killer approaches. The only exception to this is RPD, because up to 3 gens there might spawn on extremely open and safe areas, but some of the others are actually on pretty good places to ambush survivors.
Indoor maps have downsides? Sure, but they are highly exaggerated by players quite often:
"You can't use the crows to track survivors": You can't see when they fly away, but you might still notice crows returning to their places after being disturbed by survivors, which also helps you to track. It's important to remember that is way harder to avoid disturbing crows while running on thight rooms and corridors, so they will be disturbed more often, which means Spies from the Shadows is actually worth using on some of these maps. Either way, crows are usually only the last resort for tracking a survivor when you're not getting info from any other source. The impact of not seeing them when they fly is quite small, and compensated by the fact that survivors can't see you approaching either.
"You can't see scratch marks": actually you can, and they are as useful as ever. Sure, you can't see them across the entire map, but that is not really needed on every map, specially considering the advantages this map already provides you. Additionally, aura-revealing perks are more relevant indoors.
"Some killer powers don't work well there": this is the most notable and most repeated argument against indoor maps. But you see, there are 37 killers (Xenomorph included). 5 of them have powers that are harder to use in indoors but can still work around it if the player is skilled (Trapper, Nurse, Cannibal, Oni and Blight) and 6 of them are actually put at a disavantage in indoor maps (Hilbilly, Huntress, Deathslinger, Singularity and Cenobite, Trickster). Meanwhile, All the other 26 killers actually benefit from it, specially 8 of them: Wraith, Myers, Hag, Pig, Ghostface, Sadako, Xenomorph and Knight. Just like indoor maps work against projectile powers, outdoor maps often work against stealth powers, and indoor maps is where stealth killers and builds thrive. Many of the killers who are weaker in indoor maps can actually benefit from them by using stealth perks and add-ons, sometimes even Huntress.
So, even though there's quite a few killers whose powers don't match well with indoor maps, there are far more killers who get benefits from indoor maps, specially stealth killers, who are among the weakest in the game (reworked Sadako being an exception right now, of course). Meanwhile, survivors actually have more space to try to counter the NURSE in these maps, as the best way to counter her is to get out of her line of sight so she doesn't know exactly where you are.
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Other awesome things about indoor maps:
- They are among the best looking maps. Lery's rework was one of the first ones to actually impress players with its great visuals and sounds compared to the ones of its former version. Not to mention Silent Hill, Hawkins and RPD.
- One of the reasons this game is not scary is that you can often see the killer coming from a mile away. Having less information about the killer's wherabouts and room for being surprised and ambushed increases the tension and is more fitting for an horror game. Not to mention the potential jumpscares.
- Indoor maps are the most unique. Outdoor maps have similar lay-outs and loop-patterns, and many of their tiles are the most common ones you see on every other map. Meanwhile, indoor maps have the most unique lay-outs and loops.
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Since Plague, Red forest used to have unique title (4 lanes and 4 lockers), then the trend goes for later realm.
I wish there are general titles for every realm, then each realm has a unique title like its used to be
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I like all indoor maps except RPD.
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Yeah, that's how I feel, but it's true my killer MMR is at most average, so I guess in higher MMR those things can be quite decisive, so I understand why people don't like them. It sure is good to see more people who loves indoor maps.
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I'm not a fan. Most of them are confusing labyrinths that I very easily get lost in, no matter what side I'm playing. Finding gens or the stairs on Midwich? Forget it. You got hooked in the basement on RPD or The Game? Well good luck to you my friend, because I'm not gonna be able to find it to unhook you. I've played over 500 hours of this game and I still don't know their layouts very well. I also don't like that they make stealthy play an impossible strategy for survivors. You feel so exposed when playing on these maps.
That said, usually happy to see The Game when I'm playing as my Legion (especially with the iri button add on). It's a very good map for that killer. And Lery's is fun to play if you're using a Stealth killer.
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1. How it looks is not as important as how it plays, if they feel terrible to play they are terrible no matter how good they look.
2. The game stops to be scary if you put a lot of hours into it because you basically know what can await you in match, a jump scare is not scary at all it is just a cheap trick if you are unable to integrate real horror elements, same goes for horror movies if jump scares are your most used elements there it is just not a good horror movie, they are really annoying
3. To some degree yes, but then again the loops mostly don't play good gameplay whise, so what does it matter? Play on the game and you have 20 God pallets, play on midwich and you have the hold w corridors until you eventually need to go into a room to loop, most of those loops in the rooms are basically similar to the high rock loops many maps have so it is not even that unique either, sure some of them have several floors but that is in issue on itself...
I see none of those as benefits and I would take the most generic looking outdoor map over the best looking most innovative indoor map.
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Crows take 15 seconds to return the issue with that on indoor maps is that hiding is incredibly strong so during this 15 seconds they could be everywhere there is an almost infinite amount of paths or places to hide so this does basically nothing for you unless you get lucky. Yeah OK spies might be good, but you don't know before you go to the map unless you play an offering, also I don't even know how common crows are on this map so I cannot really say something about the value it gives, because they could run of the other side of the map bc of the many line of sight blockers and stuff and if they get lucky in their way you wouldn't even notice.
The indoor maps don't provide you with a tracking advantage especially because hiding is really strong chasing after scratch marks that are barely visible is a terrible choice on indoor maps since you do not have the ability to cut them off because you have not a single clue where they are going to, so you just follow them and that takes ages and at some point they might just start hiding and now you wasted a lot of time and got nothing out of it. When you spot scratch marks in the distance on an outdoor map you can see the direction they are going and can try to cut them off, this does not work indoors. Yeah aura perks are great but once again you don't know where you will go unless you use an offering, my go to aura perk is BBQ and it doesn't work on half the indoor maps bc of the range, midwich and the game don't have the length so you oftentimes get little to no value. Rpd and Lerys have the issue that if you get value they are often already I. Narnia bc you cannot estimate their patch because you cannot spot them in the distance, floods of rage is great but then again it basically counters the indoor map factor.
Stealth killers benefit from it the basic m1 killers don't, maps with several floors offer a patching problem for killers with no mobility. The game has 20 safe pallets which almost no basic m1 killer can outplay, maybe clown, but if they just run to the next tile while you are preparing your bottles it is still massively time consuming. The problem is people may just hide as soon as they hear your terror radius and then you are just wandering around aimlessly, one of the biggest issues on indoor maps is tracking, because hiding is just so good their, there is a million spots to hide and you just don't have the time to search around a generator for that long, and also it is boring af to find hiding survivor s...
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Love indoor maps🥰
Hawkins was my fav😔
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I like indoor maps and thought the same of the Nostromo. Should be complete indoor map.
And miss Hawkins...
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I'm torn on Indoor maps honestly
On one hand, Lerys is my favourite map in the game, and Hawkins was one of my all-time favourites
On the other, RCPD, The Game, and Midwich all have such a cavalcade of problems that I audibly groan every single time I get them
Guess it just depend on how the loops on the maps work, Lerys and Hawkins have engaging loops and a wide variety of RNG when it comes to pallet and window placements, keeping each match fresh, whereas The Game, RCPD, and Midwhich are all just narrow hallways with at least 30 pallets and 5 super safe windows, where every match plays out the exact same regardless of killer, run to pallet, throw it down, run to next pallet
If the loops are fun, I'm a fan, if they're just brainless pallet spam, I am not a fan
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