Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
This queue simulator is getting really really boring...
I'm not bored WITH the game...I'm bored with WAITING to play one.
I know peak times are peak times but waiting for a survivor game 3-5 minutes each time and THEN waiting another minute for whatever reason (because rarely anyone uses the BIG READY BUTTON) is really draining the fun out of this game recently.
Buff the incentives, give killers 500% BP, lower lobby waiting time to 20-30 seconds, even lower Matchmaking requirements (because MM will eventually lower them anyway just after a long time)
I found myself closing the game because of WAITING rather than the game itself. Yes, sometimes I will just go play killer even though I don't really want to at that time but cmon...
do something. IT'S BORING. I'm tired of WAITING.
Comments
-
You could play killer instead
18 -
No, everyone else has to play killer so shiroo can play survivor.
5 -
Which part of "Yes, sometimes I will just go play killer even though I don't really want to at that time but cmon..." you didn't understand?
Also...not really a solution, is it? Maybe I don't have a lot of killers? Maybe I don't have a lot of perks on killers? Maybe I'm bad at killer? Maybe I just don't feel like playing the killer at the moment...Thank god people like you are not devs...
0 -
The issue of long survivor queues time is because there's not enough killers. If you don't feel like waiting in queue, play the side that has the quickest queue times.
You have the solution to the problem, you just don't want to.
8 -
Just play the incentive role. I get far fewer sweatlords when I play with the incentive, and get abysmal matches when I try to do a tome against the incentive. I do get wanting to play a specific thing after work or whatever, but that isn't realistic for a multiplayer game. Just play a single-player side game for an hour to check on the incentive later, worse case scenario you have more fun playing the single-player game and go to bed happy but didn't get the tome done.
1 -
peak online there was 14200 steam. in dbd daily 34000+ in the same steam. you are assured that all in tcm?
0 -
How many rupees do you get paid per TCM shill post?
6 -
It's kind of the truth though.
Massive overlap in player base with a new major release plus an upcoming chapter drop in DBD means folks won't be on till tomorrow afternoon at the earliest.
Honestly like the next month might see DBD having some pretty wonky queue times cause a bunch of stuff is coming out. Payday 3, MK1, Bomb Cyber Rush just dropped, Starfield, Lies of P, Cyberpunk's Phantom Liberty expansion. Lots stuff to take chunks out of the regular player pool for a while. Also we just finished an event which usually makes a fair sized crater in the player base as old ones return to their slumber to await the next seasonal event.
1 -
DBD's player numbers haven't changed in the slightest with the TCM release. The phenomenon you're witnessing (longer queue times for survivors) is what we call survivors having a bunch of busted perks released back to back.
7 -
Currently playing killer is extremely frustrating and hard. Usually, I 3K most of the time because my Mindgames work, I have decent Gen-Defense, so under 2K was very rare.
Currently, I sweat the hell out of myself and mostly 4-6 hooks with a 2K is the max. you can get (or better: i can get). So many unnoticed Endurance-Effects, Gens are torpedo-like fast, the current fast vaults are a pain in the ass, its a horrible experience.
Last Game, Deathslinger, was done after 5:34min. No jokes. It was on Toba Landing, one of the new broken ass survivor-sided maps and if you get these games back to back, its really hard to stay motivated.
5 -
Considering the majority of the player base is on console and not steam that's almost certainly not true.
Beware of confirmation bias. Any major game release is going to poach some players away for a bit that's common sense which depending on where the OP is could be having a greater effect on their matchmaking experience if they were already in a low population region.
Perks are usually the least likely thing to mess with queue times.
0 -
Do you have any sources for the majority of the player base being on console? And do you have any objective information beside "just trust me bro"?
1 -
I won't say "in the slightest" exactly. Only in steam right now is in it's lowest point in the last year:
If you see the chart for this month, you would see that the highest and lowest points are also lower compared to before the 18:
And this is only Steam. As we don't have the data of other platforms, we didn't know exactly how much difference in total there is. Nobody is saying "TCM is killing DbD", but denying the obvious (current balance state of the game included) is not the way to go.
0 -
It's not the devs responsibility to cater to individual players.
The problem is there arent enough killers.
The solution is getting more people to play killer.
There's already a 100% bonus incentive to play the role in need. If that's not enough I don't know what would be.
"Lower the queue time" yeah that suggestion is about as good as "just fix the game".
4 -
The problem is that people don't want to play killer right now because:
- Using a killer without chasing power would mean struggling to get a 2K.
- People use the few killers capable of downing the Hitproof Usain Bolts with X-Rays that survivors are right now (WoO + MFT / Buckle Up + FTP / Etc.)
- They still struggle to get a 3K before survivors get the gens done in 5 minutes or less.
- They start to do camping and tunneling to get it.
- Survivors start complaining they always see the same 3 killers, about the camping and tunneling and how killers are OP.
- Killers get frustrated.
- Killers stop playing for a while or just play survivor.
- Killers try again.
- But using a killer without chasing power would mean struggling to get a 2K.
- People use the few killers capable of downing the Hitproof Usain Bolts with X-Rays that survivors are right now
- They still struggle to get a 3K before survivors get the gens done in 5 minutes or less.
- They start to do camping and tunneling to get it.
- Survivors continue to complain about how they always see the same 3 killers, the camping and tunneling and how killers are OP.
- Killers get frustrated.
- Killers notice there is a new asymmetric horror game in town.
- Killers go to try that other game.
So, here we are!
5 -
Does everyone remember when BHVR went to these forums, and was super excited to let us know the super exciting news, of an exciting new feature for survivors, that survivors should be excited about? And there was much joy, and survivors felt like BHVR appreciated them? Survivors got a HUD, a visual terror radius, hook grab removal, an anti-camp project for the future, and an anti-3-gen project for the future, and all of those things are 100% for the benefit of survivors. Even the survivor DC bots are primarily for survivors, because it raises the survival rate.
Does everyone notice that BHVR doesn't ever do this with killers ever? Where is the exciting BHVR announcement for killers, where BHVR rushes to these forums to let us know about an exciting new feature for killers, that should make killers thrilled and excited? We only have an announcement for something related to FoV, with zero previews or teasers, and no one from BHVR rushed in to tell us how excited they were that killers were getting this new feature. Where are the other projects for the benefit for killers? What other new features can killers look forward to?
6 -
Problem is game currently is in state where you can't buff all killers (core game changes). It would create issue with already strong killers.
So only option is to buff specific killers.
It's hearsay from Otz (he was annoyed by it on stream, if I remember correctly), where one of devs said specific killer changes affect around 3% of games. So it's basically not worth the effort.
Sad is it wouldn't even be that hard for most killers...
0 -
They nerfed survivor hard in 2022 but ok sure, what if HUD and hook grab removal is an answer to extra high killrates ? MFT is strange because they never release good survivor perks, I think it was a direct answer to high killrates too. Btw next alien chapter is 100% for killers, the survivor is really bland with forgettable perks
killer is already in a good spot it's just not that fun to play, how do you fix that ? They can't buff killers much more without ruining the game for other side
2 -
After BHVR gave killers the generic number buffs (and none of them improved quality of life at all), BHVR announced that kill rates were where they wanted them. So all the buffs and quality of life boosts for survivor weren't in response.
Also, I would gladly change all those uninspired generic number buffs, for actual quality of life improvements. It's just so sad that anyone in this game, at all, thinks the killer player experience was improved by things like slightly faster pallet breaking. It's so clear that BHVR thinks the survivor player experience is very important to them.... but for killers the only important thing is the kill rate, as if the kill rate is BHVR's special gift to killers.
Imagine if the reverse happened... Imagine if killers got a bunch of quality of life improvements, and if survivors complained, then BHVR rushes in to let them know they shouldn't worry, because the survival rate will get fixed if it moves too far.
7 -
Wait: is the "killers strike" really impacting game queues?
1 -
Because the game is stale, same history:
Gen 24/7 -> You have 99% gen and then the teamate dies next with jolt -> Scourge: Pain in the ... -> Gen back to 60% -> You get chased and nobody does nothing -> Rinse and repeat untill you get some good teamates which is pretty rare.
There is a new similar game which you do your job and can exit without rellying on ppl doing totems/chests while you do the objectives almost alone ( i have several games which i made 3, sometimes 4 gens alone)
I quit dbd for almost a year (just came back for aniversary and event) and i will do it again not because of another game but because it's frustrating and boring state.
Yeah i play dbd since release.
2 -
Killer Q is a few seconds right now in EU.
Surv took a while.
2 -
I don't actually understand why there is pre-game lobby at all. You don't see teammates perks and nobody uses chat anyways. The only thing it is good for is dodging. Which leads to longer queue times for both sides.
1 -
MFT appeared in the Shrine. I bet the killers are hiding under a rock. :P
0 -
DBD has sold over 5 million copies across all platforms as of 2019
As of 2022 the game is reported to have reached 50 million players https://en.wikipedia.org/wiki/Dead_by_Daylight#Sales
This doesn't account for DBD mobile as we don't interact that playerbase.
According to Steamcharts the all time peak of players on steam was just 105,052 players. https://steamcharts.com/app/381210
Now consoles notoriously refuse to give out their player base numbers, but steam spy estimates that between 10-20 million owners are on steam. That means 30-40 million owners spread across every other platform. https://steamspy.com/app/381210
PC is the best platform to run the game on as it present the least amount of technical issues, but we haven't been the largest demographic for this game in quite a while.
1 -
That's the clearest breakdown of the playerbase numbers we can honestly get. Ty.
Altogether the consoles have greatly outnumbered PC since around six months before the RE chapter or so. The (legit) Epic players probably didn't add in a lot of numbers to PC either, and Stadia pooped out.
0 -
how do you know that? i think it is mostly a lot of killer player leaving temporally to play TCM. if a lot of high mmr killer player leave, survivor queue times become longer because matchmaker has to search for killers that are worse for survivor to get games. if TCM becomes competitor to dbd, then dbd has to be somewhat careful. dbd never had to be careful in bleeding out players because DBD was only game to offer dbd type gameplay.
0 -
Well, you only have to see the Steam player charts to see that he is wrong, so the answer is "he doesn't know".
Either way, I don't think that TCM would become a competitor to DbD for the simple reason that it is a license game, meaning: What other content they would add to the game in the future? They already have the family and maps from the movie, what kind of other and interesting killers and maps they can add?
In other words, I don't see TCM having a long future, as the moment the game starts to get stale with the same content most of the people would just stop playing it. Maybe I'm wrong, maybe they add things to the game to maintain it fresh, but right the logic says that sooner or later people will get bored of it.
0 -
My survivor queues have been way longer than my killer queues, ever since the survivor HUD was released, regardless of what day or time it is.
Before the survivor HUD, I used to have quick survivor queues during the day…. but that was a long time ago. BHVR has clearly made the survivor experience feel way better than the killer experience, at least for whatever MMR range I’m in.
4 -
I'd be happy to wait even longer if the game would come up with a fair match. The problem for me is not that wait times are bad and boring, it is that despite all the long wait the matches are still not fair and it's still close to impossible to win as solo survivor (as of now, I have not survived a single match today and all matches were 4ks except one where the last one escaped through hatch).
0 -
it got balanced for like two months after healing nerf, but here we are again...
3 -
Steam charts
0 -
It would be amusing if we went back to 10 minute Survivor queues after all that effort to get people to play Killer last year
I actually played more Killer prior to 6.1.0 than I do now
1 -
Not for me. I’ve literally had long survivor queue times, non stop, starting with the survivor HUD. And when a new killer is released, I still have really long survivor queue times (before the survivor HUD, I used to have really quick survivor queues when a new killer is released).
0 -
Wouldn't mind bloodpoint bonuses going up even higher truthfully... I mix it up between Killer and Survivor based on my mood... but a 300% BP bonus would change my mood pretty quick 😏
0