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Nerfing blights op addons
Heres a list of addon changes I would make to blight to fix his most op and annoying addons.
Compound 33
Slamming into a pallet or wall will consume all rush tokens but immediately destroys it incurring a 1.5 second cooldown. Any survivors within 16 meters of the pallet getting broken will suffer a 5% hindered for 5 seconds.
Alchemist ring
Token recharge rate is decreased by 0.50 seconds.
Adrenaline vial
Removed the decreased token recharge rate.
Blighted Crow and Rat
Increase rush speed by 4%(was 6%). Increase rush speed by 2%(was 4%).
This would fix blight and make his addons not that oppressive but still strong to use.
Comments
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Whenever they change a addon, they look at the pick rate. To high? Shame, needs a nerf. Doesn't matter if it's a addon that should be base kit or how strong it is. The decision is purely made on statistics.
So they won't change blights addons for the simple reason that none of them sticks out.
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When designing addons they should just stop to have multiple with the same effect, first of all it is boring and second the stacking might lead to unintended effects, there are so many fun things you could do with addons and what do we get mostly? "Mangled and Haemorrage" woweeeee that's Sooooo good...
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