The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Reposition the generators on all maps immediately

BALJADA
BALJADA Member Posts: 17
edited August 2023 in Feedback and Suggestions

Except for a few killers like The Trapper, The Dredge, and The Doctor, most killers have movement-related abilities.

Take The Nurse as an example, whom I encountered recently. We were on the new "Toba Landing" map.


"One interesting thing is that Nurse killers often enter the room and immediately click 'Ready,' assuming they will naturally win. This is information I've gathered with a high likelihood of about 90% while playing the game.


In the large house, generators always appear at fixed locations. Additionally, four generators spawned extremely close to the front of the large house.

That's a total of five generators close to each other. The Nurse can control all these areas in a single blink.


In North America, players say The Nurse is hard to play, but skilled killers can end the game in no time.

However, in Japanese and Korean servers, The Nurse has such a bad reputation that players quit as soon as they hear her.

They even use anonymous mode to hide their identity.


Is it reasonable for five generators to spawn so closely? The Nurse I met didn't even have to chase survivors;

she just waited in the middle for them to come to her. They didn't stand a chance.


Frankly, I don't understand why people say The Nurse requires a lot of skill.

Sure, it may vary from person to person, but I didn't feel the level of skill required to play her was that high, especially given her immense power.


It's challenging for survivors to repair generators that spawn close to each other, unless the killer decides not to patrol those areas.

So, the game needs to maintain a proper balance. Weak killers are extremely weak, and strong killers are incredibly strong.

New killers often come with abilities that are always good for strong killers but not necessarily for weaker ones.


I'm not just talking about the "Toba Landing" map.

Most maps in this game have generators that spawn too closely. For instance, the "Grave of Glenvale" map has three generators that either spawn or don't spawn based on luck near the hook or the large house.


If survivors group up to repair these generators, that's their fault. But if the generators naturally spawn this way, any killer with a brain won't ignore it.


There's no such thing as perfect balance, but the current balance is too lopsided. Abilities like Gabriel Soma's "MADE FOR THIS" need to be nerfed.

The fact that "DEADLOCK" can activate along with "SCOURGE HOOK: PAIN RESONANCE" on a generator hasn't been fixed for a long time.

There's also a bug where hook-related abilities trigger before the survivor is actually hooked.


Even if a killer requires a high level of skill, don't forget that people are creatures of adaptation.

Eventually, as time passes and everyone reaches the skill level you mentioned for that particular killer, the game becomes a chaotic mess.


I am Korean and have been familiar with this game since 2016. I mainly play on the Japanese and Korean servers.

I'd like to play on the North American server as well, but unfortunately, the high ping prevents me from doing so


I've done my best to translate and write this, and while I'm not sure if it will be read, I hope my intended message has been well conveyed.

I wish the game developers were more sincere about the game.

Post edited by BALJADA on

Comments

  • Worgen
    Worgen Member Posts: 67

    Gen placements isnt a problem. The problem lies with in those few killers that can easily protect 3gens