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Please revert last year's Pharmacy rework

Pharmacy was already a niche perk before the change, but requiring a survivor to be injured to take advantage of its effects just killed it. And then the med-kit nerfs a while back buried it 50 feet underground. It'd be nice if, at the very least, the perk still provided the 80% chest unlocking speed bonus while uninjured, as that effect was a huge help in chest builds.

Now if we're talking about buffs to actually make it viable outside of hoarding items, it could use some sort of effect to make collecting the med-kit more worthwhile. Maybe it could increase self-heal speed with med-kits by 20%? Or perhaps guarantee the med-kit to have add-ons attached, either speed ones or completely random.

Comments

  • Caiman
    Caiman Member Posts: 3,005

    The medkit should probably be changed to a yellow one to match Residual Manifest and Scavenger, not that it makes much difference since the medkit nerfs, but I like the idea of it spawning with random add-ons.

  • Gandor
    Gandor Member Posts: 4,282

    The perk could get massive buff and still be outclassed. That's not because other heals are that good - on the contrary - this perk is just too bad. Search for a chest/travel time and then open chest time + pickup time + heal time (most likely 40s, because sloppy is basekit these days) for at best 3-4 heals (but given the time requirement "just do gens" is better answer even if you already have the perk 99% of time).

    At that time self-care would do better job without need to create scratchmarks/noise and being in the open AND having limit.

    Inner healing just laughs at it with even 1 extra heal and possibility, that it's doing (side-)objective anyway and we will make it just turns it's head in disgust of that time inefficiency it takes.

    Even plot twist and second wind while being limited do better job at healing as they are safer and do not care about sloppy butcher and don't waste so much time.

  • Xaggy
    Xaggy Member Posts: 344

    I don't see anyone run this perk. I think the idea of the perk is really good but the requirement of being injured hurts it. I like the idea of getting addons to your medkit.

  • ReverseVelocity
    ReverseVelocity Member Posts: 4,779

    Pharmacy sucks because they nerfed the hell out of Green Medkits.

    They need to boost the heal speed of medkits gained from this perk.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 1,532
    edited March 2024

    I'd just like the chest opening bonus always active tbh, I miss being a loot goblin