We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
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One step forward, two steps back.

We waited years for Dead Hard to finally eat a well-deserved nerf, only for another dumb perk to rear its ugly head just two months later. The devs just don't learn from their mistakes, and it's infuriating. Right when I thought the game was heading towards an equilibrium where all the unfair, frustrating mechanics were being patched out of the game one by one, the devs go ahead and introduce new, even more frustrating mechanics. Now we've got a perk that buffs the one part of chasing that absolutely did not need and should not have received a buff- looping. In a very significant way; getting just enough speed to get another loop or make it to a pallet/window you wouldn't have otherwise reached adds up fast.

How did this make it into live? How is it not nerfed yet? Why didn't anyone speak up and say "Hey, don't you think a permanent Survivor speed boost is something we should be more careful about implementing?". I'd understand if this was an old, outdated perk from back when the devs were a small team that didn't know what they were doing, but this is 2023 and it feels like we're still repeating the same mistakes.

God forbid I want to play a Killer not named Nurse, Spirit, or Blight. God forbid I want the game to see fundamental improvements instead of implementing broken mechanic after broken mechanic. I doubt any new content is going to interest me until I see a Made for This nerf in the patch notes.


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