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Yakuyoke amulet and Furin

ProudRinMain
ProudRinMain Member Posts: 344
edited August 2023 in Feedback and Suggestions

I’ve got two ideas for each on how to make them better now that they have been nerfed into uselessness:

Furin:

make the phasing noise omnidirectional from all distances and make her footsteps audible as a downside.

Or

make the phasing noise work differently like the whoosh noise that is heard from the left is actually coming from the right and vice versa.


Yakuyoke amulet:

remove the speed debuff completely while still keeping the duration as it is and add a different downside like decreased activation speed.

or

rework it into something else entirely and make it an iridescent add-on: ( teacup would be purple instead of pink ):

instant ( not lunge ) post-phase hits fully replenish the power bar. Passive phasing is removed completely as a downside.


i really hope you take these proposed changes into consideration :)

Comments

  • thisislastyearsmodel
    thisislastyearsmodel Unconfirmed, Member Posts: 636
    edited August 2023

    Removing passive phasing is not an equal downside to being able to instantly recharge your power and go for someone else. This would make slugging Spirit incredibly unfun to face.

  • Gandor
    Gandor Member Posts: 4,268

    Furin is bad right now, but would be too much in OP's version. Just mute her ability-sounds if she starts her ability from 20m or more from survivor and let her have footsteps. That will make her be able to jump survivors on gens (but good survivors would know if she wants to jump them while say healing).

    As for amulet - the downside is indeed too much and can be removed - but by doing so the bonus amulet provides would also be too much. Make it 40% instead of 70% (so +2s instead of +3.5s), or slow down her ability by only somewhere between -5% and -10% (I can't say exact number as I haven't tried the effect myself - but current version feels worse then empty perk slot)

  • ProudRinMain
    ProudRinMain Member Posts: 344

    you know what, how about making the downside be about depleting the power bar fully if Spirit fails to hit a survivor IMMEDIATELY post-phase or if she lunges? That would make it a high risk, high reward add-on and make it an iridescent.


    it would require you to be very precise in your phases and not just short bursting aimlessly hoping to get a hit by any means.

    i dont know i just want a fun add-on for once 😭 anything, i’m not a toxic Spirit main i play fair and give everyone a chance my build is literally Beast of prey, Distressing, Hex: thrill of the hunt and lethal pursuer.it’s basically a build around getting blood points. And they could rework Dried cherry blossom so it wouldn’t be paired with it for easy hits.

  • ProudRinMain
    ProudRinMain Member Posts: 344

    You mean make it silent when Spirit starts phasing within a 20-meter radius of a survivor? Wouldn’t that be basically old Spirit that everyone complained about? I’d personally be fine with with it but just pointing that out.

    at least make it decrease the range at which the directional audio is heard so Spirit can get closer to a survivor without giving away location early. ( the phasing noise would still be heard still. )

  • Gandor
    Gandor Member Posts: 4,268

    You having some build does not mean everyone will play it like that. You still need to think about overall outcome the proposed thing has - otherwise we will have another blight with lower skill floor

  • ProudRinMain
    ProudRinMain Member Posts: 344

    Spirit can’t be compared to Blight as she doesn’t get downs as fast as he can. She doesn’t recharge her power as quickly as he does. She has to stop to charge her power whereas blight just rushes at a survivors not losing any distance and bumping into an obstacle then getting a hit quickly. He moves at old MDR movement speed by default for 5 rushes whereas Spirit moves at a lower speed for 5 seconds while blind being susceptible to constant weird audio bugs

  • ProudRinMain
    ProudRinMain Member Posts: 344
    edited August 2023

    I mean i do like the extra 3.5 seconds of duration the amulet gives but if the speed debuff was outright removed i would be okay with reducing the total duration to 2s instead of the current one ( still would like the 3.5 seconds but oh well ) and it would be pair nicely with the yellow duration or MDR but my gosh the cooldown would be so long with the other duration as it’s already long on its own😅

  • Gandor
    Gandor Member Posts: 4,268

    You should have seen Ayrun play MDR+amulet spirit. He was toying with survivors so badly (and I am talking both pub games and KYF). Sure - this was pre-nerf version, but with that build I am totally convinced blight and nurse were weaker. And this is not just Ayrun. I saw comp players. Hack I even saw what my incompetent (in comparison to them) hands can do with it.

    Sure - I am talking specifically MRD+amulet+skilled hands with good headset. But that thing was so nasty, that sorry - the comparison with blight 100% works (thankfully those addons are nerfed - but we are right now talking about buffing 1 of those back. So careful).

  • ProudRinMain
    ProudRinMain Member Posts: 344
    edited August 2023

    Anyway, What about your Furin change idea? I didn’t honestly get it. But about buffing the amulet, sure it would be stronger than it currently is but the long ass cooldown would still be there so that balances it out )

  • Gandor
    Gandor Member Posts: 4,268
    edited August 2023

    @ProudRinMain Change the distance to 20m instead of 24m. In this distance do not show any que but regular footsteps (maybe moving grass) - this way spirit can play semi-stealthy. It's still skillful, because she needs to be out of LoS and can't just know to go to gen (because gen sound distance is shorter), but she can still surprise survivors from time to time (especially if they are around something loud - like said generator)

  • ProudRinMain
    ProudRinMain Member Posts: 344
    edited August 2023

    But wouldn’t Spirit players use the stand still trick since there’d be no audio cue for when she enters phase? ( there’s a way to know that she’s phasing tho by looking at how her animations jerkily change stances. )

  • Gandor
    Gandor Member Posts: 4,268

    @ProudRinMain I meant from 20m and more. Not 20m and less. Also furin right now makes everyone hear noise - I propose to remove phasing sounds (if you start charging from 21m away from survivor you are going for). It's just one proposition - but it works with the theme of the addon (also if I remember right, it used to work a little like this once).

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,046

    Furin just needs to go back to the way it was a year ago and it would be fine.

  • thisislastyearsmodel
    thisislastyearsmodel Unconfirmed, Member Posts: 636

    That might work because it would reward using the power well, but again I think it would make slugging too strong.

    As much as I hate deep wound as a mechanic, I feel like the only way an instant power recharge add-on would work is if the first hit while injured would induce deep wound instead of going into the dying state.

  • ProudRinMain
    ProudRinMain Member Posts: 344

    So another downside to the add-on would be to apply deep wound every single time a survivor is injured before being able to be downed the next time they are hit? So basically two downsides one being depleting the whole power if Spirit fails to land a hit IMMEDIATELY or lunges and the other applying deep wound every time an injured survivor is hit before they can be downed. Am i getting this right? If so, then i don’t think it would. Be too bad honestly as my play style is to always land instant accurate hits post-phase and i’d get to traverse the map thanks to the add-on

  • thisislastyearsmodel
    thisislastyearsmodel Unconfirmed, Member Posts: 636

    Right and I appreciate that, but you do understand why I say it would be too strong on a Spirit, not necessarily you, who wants to slug, right? That's the only issue I could really see with it. People like to play like tools to ruin the game for other people, so I could see an add-on like the one you described being used for that reason.

    Sucks that certain members of the community act in such a way that we have to think like this, but I mean... here we are.

  • ProudRinMain
    ProudRinMain Member Posts: 344

    Yeah i get you it’s so sad really, there would be addons that would be fun and interesting to run if it weren’t for the players who use them for toxic reasons🙄

  • thisislastyearsmodel
    thisislastyearsmodel Unconfirmed, Member Posts: 636
    edited August 2023

    Yup. It's kind of the same reason a lot of powerful perks get nerfed or don't even make it to live — a perk that's strong on Trapper will be ridiculous on Nurse and Blight; an add-on that's strong for hit and run Spirit would be ridiculous on slug Spirit. :/