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Survivor and Killer perk ideas

Devil_hit11
Devil_hit11 Member Posts: 8,781
edited August 2023 in Feedback and Suggestions

These are just some random perks ideas that I would like to share. these perk are just idea concepts. They have possibility to be too strong.

Survivor perk ideas

Snake eyes:

After opening a chest, Snake eyes activates.

while standing near a generator within 2 meters, one of the following effects will be applied.

press the active ability button 1 near an blocked generator to unblock the generator.

press the active ability button 1 to begin repairing a regressed generator. You will be faced with a difficult skill-check that when succeed will increase generator progression by 10%.

when either of the effects are triggered, Snake eyes deactivates.

No pain no gain:

Start the Trial with 3 Tokens. Each protection hit consumes 1 token.

Whenever you take a protection hit, the killer successful attack cooldown is increased by 20/25/30%.

Determination:

survivors that unhook you have their unhooking speed increased by 100%. Grants 7% haste for 7/8/10 seconds after being unhooked.

When the exit gates are powered, The aura of all survivors are revealed to one another.

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Killer perk ideas:

Delirium:

Whenever you put a healthy Survivor into the injure state, all survivors will suffer blindness effect for 20/25/30 seconds.

Delirium has a cooldown of 30 seconds.

Hex: Liability

Survivors that perform healing action convert 50%/75%/100% of their healing into global generator regression spread evenly cross all generators.

Hex: Liability

when a Survivors that complete a healing action on a another survivor, all survivors suffer from the incapacitated status effect for 8/9/10 seconds.

Dispersion:

Whenever the obsession loses a health-state by any means, the most progressed generator is blocked for 6/8/10 seconds.

Comments

  • Seraphor
    Seraphor Member Posts: 9,399
    edited August 2023

    I like Snake Eyes. I like any survivor perks that encourage you to chain multiple objectives, like Inner Healing, etc.

    I think I preferred your 'old' version of Hex: Liability, we all know how controversial unavoidable Incapacitation is, and this is just going to further encourage the no-heal meta.

    I think a fairer version could be: Whenever a survivor regains a health state (can be recovering from Dying state or being unhooked as well) base regression speed is doubled for 10/15/20 seconds. This would apply to any currently regressing generators, or any gens you kick after it activates for the remainder of that time. Essentially old Ruin but with a survivor activation.

    Or if you want to stick with Incapacitation, then it needs to be entirely within the survivors control: Whenever a survivor completes a healing action, that survivor is incapacitated for 10/12/14 seconds.

  • Devil_hit11
    Devil_hit11 Member Posts: 8,781

    it is entirely in survivor control. they control when they heal. you get punished for healing. if you want to avoid effect, you avoid healing. that is why i called it hex:liability because it makes your teammates a liability to heal. alternatively, you can look for the totem.

    a challenge that I had with V2 of the perk was that I wanted the perk to include self-healing actions but the problem with that is plague's power. I did not want the perk to synergize with the full heal fountains. you can currently avoid hex totem by using med-kit or self-care. the perk might be too weak because of that vulnerability.

    my initial idea was v1 was written in May. I decided to include it for fun. The idea behind the perk is to create short-duration disruption type gen perks that have the possibility to be trigger many times per match. Whether these perk are too short or too frequent is something I am unsure of.

  • Seraphor
    Seraphor Member Posts: 9,399
    edited August 2023

    You can't control another survivor healing on the other side of the map.

    Just like old Eruption, this would be absolutely fine for SWF, and oppressive as hell for solo.

  • Devil_hit11
    Devil_hit11 Member Posts: 8,781
    edited August 2023

    the punishment is same regardless if your solo or swf. swf do not have inherent advantage in avoiding the perk like eruption apart from med-kit/self-care aspect I talked about. Given that it is a hex perk, it will show cursed effect right at the start of the trial.