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(Non-Balance) Changes That I Believe Need to Happen Soon

The following are changes I think would make for a really good experience in the game and add some flavor:

{Maps and Offerings}

As of 7.2.0, the Nostromo Wreckage map is part of the Dvarka Deepwood realm, making it the first and only map in the game to have a separate offering to another in the realm.

I think going forward, multiple maps should share different offerings but have the same sort of realm, including the following maps with changes to their realms:

Forsaken Boneyard Realm

  • Change: The Temple of Purgation map is now put into the Forsaken Boneyard realm, due to it better fitting the aesthetic of the realm there.

New Offering - Visage of the Entity

  • A new offering that sends players to the Temple of Purgation.

Raccoon City Realm

  • Change: The original Raccoon City Police Station map is now an available map again, this time with the changes presented to the current iterations of the station, as well as the graveyard being accessible.

New Offering - Brad's ID Card

  • A new offering that sends you to the Raccoon City Police Station (West Wing).

New Offering - Sherry's Locket

  • A new offering that sends you to the Raccoon City Police Station (East Wing).

{Nemesis}

As of 7.2.0, the Xenomorph Queen has been added and is currently the tallest known Killer in the game, at least in the menus.

To reflect a change like this, Nemesis should be given a significant height increase while in the menu, and should barely be below the screen in terms of size.

Additionally, Nemesis should come with a new entrance animation as seen with The Mastermind and William Birkin.

{The Game}

While this can technically be seen as a balance update, this is mostly a similar update to the Raccoon City Police Station's changes to make the map a little more fair and less like a Pallet Town.

Gideon Meat Plant - Upper Storehouse

  • This version of The Game has the upper storehouse that contains all of the necessary locations seen from the upper floor of the original map, with new areas included that reference more of the SAW movies and increase the overall layout.
  • All stairs leading the the downstairs areas are now blocked off by debris, preventing you from going into the lower levels of the map.

Gideon Meat Plant - The Game

  • This version of The Game has the lower floors of the map, which include many of the torture rooms seen within the original version of the map, now redesigned to have more interesting and less safe loops while sometimes containing the odd god pallet here and there.
  • There are also new rooms to expand the size of this area and include more references to the SAW traps used in Jigsaw's games.
  • As with the upstairs area, there is debris that blocks the stairwells leading upstairs, with exception of the new exit gates that deliberately run up stairs towards the main exit and ground level.

Though this list was short, these are changes I believe would be very nice for the game to have in the near future or far future, but should inevitably happen. It could greatly improve the feel of the game or even the gameplay itself if this were to happen.

Comments

  • mizark3
    mizark3 Member Posts: 2,253

    I'd much rather all map offerings be condensed into a singular item (as the same item as Sacrificial Ward). They also would only show up as a single item in the Bloodwebs. The idea is you select the map offering and it brings up a submenu for map selection or negate map choice (with negate being the default if nothing is selected in time). Map offerings are already too plentiful, so reducing the pool to a singular item helps prevent spamming a single map in the long run, while also future proofing for additional maps. We can keep the icons to indicate which map is currently being selected on your own offering, and in the offering post-lobby/pre-load screen and the escape menu in game. We could also potentially add new icons for the specific maps in say Autohaven/Macmillan.