I don't like playing against the Xenomorph
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There is a counter doesnt mean the problem is solved, it has to be balanced.
The reward for setting turrets is too low to work for it, but mainly its because the turret doesnt slowdown Xeno at all when Xeno and do both destroy turret and still stay right behind survivor. Which we all know its a bug.
I dont give opinion on how powerful Xeno is until the bug is fixed, its just funny killers defend the bug.
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There's a video with Supaalf vs a Pro player team. The chases as usual so skewered into the Alien's favor with most Survivor aren't even capable of dropping the pallet. You only have a good chase if you're blessed with a really good set up. Now if these Professional players are actually dropping like flies in chase again Alien with little to no mind game except the threat of it's tail. Never mind what happens in actual matches that's not a Pro team or in a 4 man coms.
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For the first week I would have agreed and he has an awful glitch where he doesn't slow down after mssing a tail attack. They also chose the worst time to nerf vault speeds given the fact this is one of the counters but this is just an inconvnience. Just crouch behind pallets and vaults if a turret starts beeping then leave the gen or if you are healing a survivor move.
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Those professional players that is competing at a highest level should have just crouch behind pallets giga brain.
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Huntress works the same way as xeno's tail. Ever dodge a hatchet? I've dodged his tail half a dozen times in a row and I am terribad crapola.
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Xenomorph can hit you over pallets…
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IMO, the tail attack is too strong right now, but I actually enjoy setting up the turrets. If you do it a lot, you start to get a sense of where it's a good place to hide them and it's very satisfying when the killer gets burned.
Also, if you have Oblivious for some reason, or the Xeno has Undetectable, the turrets basically cancel it out.
The worst games I've had against Xeno were ones where the other survivors weren't doing turrets. Like, yes it's annoying to constantly have to stop what you're doing and set them up again, but that's how the cycle works against this killer. It's like taking off your Pig trap. It's a time-suck, but you have to.
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We did it. World peace achieved.
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Love how you guys always come up with tons of nerfs for one side but never mention the significant nerfs for the other side like ruin etc.
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We cant gaslight other peoples experience if they have none.
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And that's fine.. base kit.
The base kit xenomprh is quite manageable. Its just the add-ons.
There is no need for any of its addons. But if the addons are going to exist, they need to adjust the killer to reflect this.
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Don't worry OP, you won't see him as much as before. Weskers, Nurses, Blights, on the other hand tho...
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