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Yakuyoke amuket and Furin
Please can you consider making them useful? The amulet basically has two downsides which are HUUHGE, one being the -15 M/S penalty and the other one being the 25- second cooldown .
my proposed change for it would be either of the following:
Yakuyoke amulet:
1- outright remove the speed debuff and add a different downside like decreased activation charge speed.
2- decrease the overall duration from 3.5 seconds to 2.5 and have no downsides
3-reduce the speed debuff from -15 M/S to either -10 M/S or -5 M/S
4- keep it the same but make the cooldown cap at 15 seconds no matter what.
OR it could be reworked into giving Spirit her power back instantly upon IMMEDIATELY attacking a survivor ( not lunging nor there being a delay in the, hit it has to be instant ) and as a downside, the power bar would be completely used regardless of how much of it is left if the Spirit player fails to land an instant hit or does a lunge attack.
Furin:
1- make the phasing noise omnidirectional even inside the terror radius but make Spirit make footstep noises and make Spirit move foliage as a downside.
2- make the phasing sound work differently, like if the whooshing noise is coming from the left, it’s coming from the right and vice versa. This shouldn’t have a downside.
3- decrease the range at which the directional audio is heard. Make the directional noise start being audible at 12 or 8 meters from a phasing Spirit instead of it being heard directionally constantly within a 24-meter range ( 13 meters and above, there would be no sound. )
4- make the directional audio really vague, like the bug Spirit had back in February where if there weren’t LOS or behind an object, it difficult to tell where she’s coming from.
OR rework it into letting Spirit be able to break pallets, breakable walls, and vault windows while in phase-walk whilst pausing the power gauge until the animation completes.
i really hope you see this and take it into consideration