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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Xeno overall is fine, but Turrets radius could be more forgiving.

Been playing a lot of Xeno and a lot against Xeno, and while I know the tail is huge discourse right now, personally I don't feel like I have any problem with it as a power. I've been treating it the same as most strong anti-loop tools and have found some decent success with it.


I DO think that Turrets need some QoL changes to make the counterplay to Alien more fluid. For example, it is REALLY hard to place Turrets on maps with very tight areas such as RPD. I think the radius is so that you can't block the Alien as it comes out of a vent with the turret itself and that the Turret isn't in a wall or object, but sometimes I will try to place a Turret somewhere that in no way is inside a wall or object but just won't be set down. You can probably keep a big denial radius near the vent and pallets/windows but you could probably reduce it a little so that maps with big tight corridors aren't so tough to place Turrets in.