My thoughts on Xenomorph
Well the cat has been out for some days now, and these are my opinions on it.
Hes ALMOST a fine killer, but he has some issues that need to be addressed.
Turrets:
The addons are a problem, with good enough skill and reaction you can deal with them already, but the addons that reduce their radius or increase resistance to them basically make them a non-factor, considering the amount of time it takes to set them up, i feel these two addons should be nerfed or reworked into something else.
Another thing thats worth mentioning, the turrets have a second or two of immunity after coming out of the tunnels which makes them indestructible until they activate, theres no mention of this outside of figuring it out yourself, which likely often ends up with you hitting the turret, having no effect and getting burn out of your power.
Tail Attack:
It was buffed from the PTB by keeping more movement speed after failing and attack (or hitting a turret), this was a mistake, cause it made Xenomorph hardly punishing for missing attacks, or the survivors successfully dodging it, which is already hard, and destroying the turrets hardly buys any time for the survivors.
I havent really confirmed it but many have mentioned that the movement speed CD isnt working properly on successful hits, as in, doesnt work at all, which makes Xeno downright broken in chase, so that needs to be fixed, if the CD for successful attacks remains a problem, then we can address that, but this bug gotta be fixed first before considering any changes there.
Another thing worth mentioning is that the collision with environment is a tad too big, often missing hits cause i "hit" an object that wasnt even visually in front of the attack.
Map Designs:
Two Stored maps SUCK, its confusing as hell to navigate these on the tunnels, there needs to be better visual indicator on these, specially with footsteps, which are impossible to know if they are on the first or second floor, RPD, Game and Midwich in particular are painful.
They could potentially add a "ramp" on the exits that are on the second floors, which would help knowing where you will come out.
Conclusion:
Well thats pretty much it, i think this killer is almost perfect, but these issues in particular cause problems for both sides.
Comments
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While It's true that the speed debuff could be tweaked a bit, I don't think Xeno is in a bad place. She's definitely powerful in chase but is still bound by the environment (unlike Nurse and Pyramid Head that can attack through walls) and has a clear weakness.
If you want an example, I'd recommend watching "looping the new Alien Killer with no perks" by Naymeti on Youtube. A funny watch that shows that in the end, skill and game-sense are enough. Even the turrets weren't crucial in most of thosr chases.
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