Adjustment to the Definition of Mending to Include Inner Healing and Adrenaline
"Mending will put Survivors afflicted by Deep Wound back into the Injured State. It is not considered a Healing action and therefore remains unaffected by Unlockables, with the exception of Killer Power Add-ons that affect its duration." - From the DBD Wiki
The reason I'm bringing this definition to the attention of the developers - Before I delve in, I want to provide the information for the Perk in question - Inner Healing.
- You are automatically healed 1 Health State when hiding inside a Locker
- for 10/9/8 seconds while injured or suffering from the Deep Wound Status Effect.
Simply put, Inner Healing is healing. I'm not against it fixing the mend, but there is clearly a separation of definition. The definition of Mending directly contradicts what Inner Healing provides, and that is a mend using an healing action through a survivor perk.
I don't think it needs to be changed or anything, just better defined, mostly for newer players. It's nice if in a pinch you need to get a fairly quick Mend. Perhaps just an adjustment to the language within the Mending definition after "exception of Killer Power Add-ons that affect its duration" with "and the Survivor perk Inner Healing". Maybe the inclusion of Adrenaline in that list as well, as it does heal one health state.
TLDR; I'm fine with the functionality of these perks, I just think the language needs adjusting to prevent confusion.
Comments
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First off, bringing anything regarding the wiki to the devs' attention doesn't really do anything, the wiki isn't run by them.
Secondly, what the wiki meant by saying "mending is not a healing action", is that mending isn't affected by stuff that interacts with healing actions, such as perks that boost or debuff healing speeds (Botany, Desperate Measures, Coulrophobia) or reveal auras when healing (Nurse's Calling). That's it. Anything else you're overinterpreting.
Deep wound is its own health state, which is why when you use the Syringe addon or perks like Inner Healing on it, you won't go from deep wound to healthy, you'll go from deep wound to injured.
You also misunderstood how Inner Healing works. Essentially it waits until its timer has run out, then it tells the game to update its owner's health state to the next higher up. It doesn't do any healing as such in the background, which is why when you leave the locker early, you won't have partial healing progression.
So, if you understand how the mechanics, which IMO, can be learned by reading the wiki on this stuff, there shouldn't be any confusion as to how mending interacts with Inner Healing and Adrenaline.
You can try contacting the wiki guardians about this, but I doubt they'd agree with you. Adrenaline and Inner Healing don't need adding to that list because that's not how they interact in the first place.
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I only regarded the wiki because it was the easiest source to pull from at that moment, and I always like to cite where I got the info from. The descriptions are still set in game the same, they basically copy and paste the in game descriptions and update them as they change.
I fully understand how all of the perks work, and with what perks Deep Wound doesn't work with. I stated that in the event you absolutely need a faster mend that you essentially negate the full heal for (maybe because someone is going on hook and killer has BBQ, just a random example). If I were to run it, I wouldn't personally use it for a Mend. As with Built to Last, if you leave the locker before the Perk Timer is completed, you negate your progress, I know this as well.
The request was to change the language of the perk descriptions in game, I never said the Wiki needed changing. I'm fully aware BHVR doesn't run it. Having to explain this to newer players is challenging because of the language it uses, I just think it could be better clarified.
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