Suffocation Pit Needs to be Balanced

2 of the last 3 times I've been on the map was against Skull Merchant & Knight. Both of them stayed on the side with main building to guard the 3 gens. While we managed to get a 2-man out versus SM, Knight & his guards prevented us from breaking the 3-gen. This map needs to be adjusted so that it's not a 40+ minute attempt at trying to finish 5 gens.

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