We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.
Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
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Access the survey HERE!
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Suffocation Pit Needs to be Balanced
Fresh639
Member Posts: 12
2 of the last 3 times I've been on the map was against Skull Merchant & Knight. Both of them stayed on the side with main building to guard the 3 gens. While we managed to get a 2-man out versus SM, Knight & his guards prevented us from breaking the 3-gen. This map needs to be adjusted so that it's not a 40+ minute attempt at trying to finish 5 gens.
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Comments
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That's not really a map issue but a killer issue, knight and skull merchant are just really good at holding a 3 Gen, yes some maps like sanctum of wrath, azarovs or suffo pit are easier to 3gen than others, but it is still mostly a killer issue...
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