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Suffocation Pit Needs to be Balanced
Fresh639
Member Posts: 9
2 of the last 3 times I've been on the map was against Skull Merchant & Knight. Both of them stayed on the side with main building to guard the 3 gens. While we managed to get a 2-man out versus SM, Knight & his guards prevented us from breaking the 3-gen. This map needs to be adjusted so that it's not a 40+ minute attempt at trying to finish 5 gens.
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Comments
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That's not really a map issue but a killer issue, knight and skull merchant are just really good at holding a 3 Gen, yes some maps like sanctum of wrath, azarovs or suffo pit are easier to 3gen than others, but it is still mostly a killer issue...
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