The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

The Trapper QOL suggestion

Just an idea for Trapper which doesn't change his power but makes him a little more viable:

Maybe not an issue on earlier, darker maps, but on more recent maps the lighting is brighter, the floors are more distinct and the grass is too sparse.

Is it possible to change the colour or tonation of the traps so they are more merged into the environment? Considering his power is one of the weakest, he needs a bit more love to use his power more often than just a select few areas.