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A suggestion to rework generators.
The first few seconds of a game are the most important for killer.
While experienced killers know where to go and what to do, and what to expect, more novice killers like me still take a while to get things going. At this point, I feel I need to run always Lethal Pursuit or else I will never find a survivor until the first generator pops.
While git gud is a valid arguement, I do have a suggestion to generators:
- Halve survivor generator repair speeds at the start of the round.
- Survivors Generator repair Speeds increases as the match proceeds. Perhaps up to a maximum cap of of 200% normal repair speed.
Basically, at the start, they do generators slowly, but the longer the game goes
Have Survivor's Generator repair speed scale with the match's length. Not only does that help setup killers with their tasks, but it also gives us baby killers a bit more breathing time at the start.
In addition, I know Skull Merchant is a heated debate, and I saw the video about them being able to hold the game hostage for hours. So this change would invalidate that playstyle. The longer the match goes on, the faster survivors do generators, so it would reach a point where the chess merchant's toxic three generator strategy will never work.
What do you think?
Comments
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This isn't a bad idea on paper but wouldn't it lead to a meta where survivors hide until gen speed is back to normal and only getting faster so they only get the upside of this change ? Similar to how they hide against Corrupt and only start the game after it's gone.
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A simpler option would be to rework the survivor spawn system to ensure they spawn together and atleast a couple of meters from the closest gen (16m would be decent).
Or 30s of basekit corrupt intervention if the spawn rework is too hard.
Anybody that has played survivor or played killer with lethal more often than not notices survivors spawning directly on 1-2 gens. By the time the killer enters chase and downs someone 2 gens pop and a 3rd one is halfway done.
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You apparently don’t play survivors or play very little.
The fewer generators left, the slower they start, because it is easier for the enemy to control a limited number of generators and, as a rule, some of the players are already dead.
But attacks, as a rule, the match is not long because the maniac’s side is sufficiently adapted to end the game as quickly as possible and drag it out at the end.
I don’t think the question of another nerf to survivors is relevant.
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Camping / tunneling early would be very strong if survivors weren't able to pressure gens at the start. How about we double hook state timers as well.
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