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Add a level of consistency to anti-camping power restrictions.
Specifically either disable Alien being able to exit Control Stations right next to a hooked survivor or enable the ability for Dredge to teleport to Lockers near hooked survivors (preferably the former - I don't think being able to camp a hook without a Terror Radius or visible model entirely basekit is fair in the slightest.)
Whilst there's a wider discussion on each killer's powers and if they should be enabled near hooks, I want to at least make the argument that the decision-making should be consistent, which it currently is not.
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Xenomorph exits the control room tunnels very slowly when it's close to a hooked survivor. It's like you guys don't even play the killer before complaining about stuff already built into the their kit.
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Which can be mitigated with the footsteps mechanic and still doesn't address the fact that Dredge's power disables camping in it's entirety.
But thanks for your input, regardless.
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Dredge's power isn't disabled. He just can't teleport to lockers within the immediate area. He can still however, teleport to the next closest set of lockers to the hook.
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