Anticamping "fix"

cburton311 Member Posts: 393
edited September 20 in General Discussions

Someone explain to me this fix. How does letting the hooked survivor jump of the hook deliverance style fix anything. Won't the killers just redown and rehook the person getting them another hookstate even faster?

This solution seem far too complicated with new ui elements, features that turn off at egc, and marginal additional fun for everyone.

Why not use the same killer proximity to hook rules to give a gen speed boost? This would hasten gen speeds which is already the correct play for survivors when facing a camper. Additionally, it naturally turns itself off at egc without complicated explanations. So simple AND effective

Edit: additionally, the camping problem was made worse by its increase in effectiveness when generator times increased. Clearly, speeding up generators could fix that.

Post edited by cburton311 on


  • cburton311
    cburton311 Member Posts: 393
    edited September 20

    I guess I'm looking at fixing it long term by discouraging the killers into only doing it late game when it might be necessary. I just don't see this fix doing a damn thing other making the game different for the sake of it.

  • Rogue11
    Rogue11 Member Posts: 1,128

    Yea I hope so. Might have to switch to Sprint Burst if the mechanic comes into play often.

  • MrCrowBard
    MrCrowBard Member Posts: 38

    My point was though that you're not fixing the problem as identified by BHVR. You're trying to solve another problem which I don't think your proposal would even solve.

    09SHARKBOSS Member Posts: 727

    yes we should do that im in all favor for that make a poll for it

  • Foempticol
    Foempticol Member Posts: 156

    Decisive strike is trash, needs to be buffed back to 5 seconds

  • Foempticol
    Foempticol Member Posts: 156

    I know, but did you see the clip lol. Do you think the killers power should be disabled near the hook?

  • Archol123
    Archol123 Member Posts: 2,204

    creating safe zones where the killers power does not work is quite problematic... But we all know that some killers are just really good at camping.

  • caipt
    caipt Unconfirmed, Member Posts: 401

    basekit bt allows you to cover 44m without getting downed, you'll reach a pallet (4.4 x 10=44). If they hit you instead of waiting it out (the better and more common play without otr) then you gain 23.8s of distance between you and the killer. Heres the math for that:

    (6.6 x 1.8 + 4 x 0.9)/0.6=23.8

    If we multiple 23.8 by the survivor's movement speed, we will find how much ground you can cover without getting m1'd.

    23.8 x 4 = 95.2

    95.2 meters of ground can be covered. You'll find plenty of pallets in that range.

    Overall, you either are guaranteed to reach a loop and start the chase off fair or you are guaranteed to cover the entire map without getting downed. Thats just from basekit BT. With the anti camp solution, you get to choose when that happens because you can unhook yourself. Speaking of which, you can unhook yourself at any time once the meter is filled. Just wait until you are about to hit second stage to waste as much time as possible. Stage one is 60 seconds long. So assuming you have the anti camp charged up, you unhook after wasting 60s of their time then waste at minimum 30 seconds or more extra since you are guaranteed to reach a pallet.

  • Moonras2
    Moonras2 Member Posts: 188


    They can yes but it looks like the survivor can hold it. So if they wait until the last second before hitting stage 2, they provided more time for teammates to finish gens and possibly come bodyblock. They also will have the time from whatever distance they make afterward adding onto that. At the very least, they get to play for a moment. While giving more time to do gens to teammates.

  • Archol123
    Archol123 Member Posts: 2,204

    But do Survivors in SoloQ get any notification if and when the hooked/camped survivor has the possibility to unhook themselves? Unless the killer is standing right in front of them and seen with kindred, how would they know that they don't need to come get them? Or realize that they can unhook themselves.

  • ratcoffee
    ratcoffee Member Posts: 634

    The hook doesn't yeet you the instant the bar fills - the bar gives you one free charge of deliverance that you can use at any time (until you are unhooked)

  • Archol123
    Archol123 Member Posts: 2,204

    It turns into somewhat of a problem with basement, since you can be that far away from it that it does not go as fast as needed to unhook in stage one while you still stand on top of the stairs.

  • XshyguyX
    XshyguyX Applicant Posts: 107

    At first I was worried but I watched some youtubers showing it. It's not that bad. You can still do what you need to near the hook and be fine.

    Even if you wanted to tunnel you still can. The only issues I see is multilayered maps and basements where it thinks your camping but really your not.

  • xltechno
    xltechno Member Posts: 247

    A lot of people lamented that, at least in Japan, the removal of the hook grab made it perfectly possible for anyone to swap one sirvivor with a survivor on the hook after 60 seconds, and it didn't require any skill whatsoever.

    Unless the killer is a Cannibal.

    Furthermore, tunneling can be prevented or delayed through perks and cooperation between survivors.

    I can't believe that even in this situation survivors are making such a fuss that they can't be rescued, and I really don't understand it.

    Unless the Survivor is too noob, why can't you rescue the survivor on the hook from the camping killer?

  • Archol123
    Archol123 Member Posts: 2,204

    If you are one of the face camping killers and this actually affects you, then that's fine with me, because facecamping is a dumb strategy and it is great it's gone, just learn to chase people and the "Deliverance 2.0" won't even activate... In other words git gut.

  • cburton311
    cburton311 Member Posts: 393

    These changes behavior need to make are to preserve the fun of the game. Especially amongst newer players. Their business only works if there is a robust influx of new players that enjoy the game enough to buy a few skins, unlock the battlepass and buy the occassional new dlc. If players experience tunnelling and camping to extremely those new players last 1 game and bounce.

    There are tools within game to address many of these things, but ultimately those had to be implemented to curb that bad behavior of killers. Killers were literally detrimental to the game's health.

    Personally, I think BHVR is fixing the issues incorrectly's ultimately their game to fix. As long as the game remains fun, I'll play. Patch 6.1 was a blow to me, as it drove off all the friends I used to play with. We used to play SWF and 80% of the time we'd all die anyway, we aren't seal team six. The game has to work for all skill levels or it dies off, it is just that simple.

  • sluc16
    sluc16 Member Posts: 509

    Maybe making it that staying close to hook makes the struggle to progress slower

  • cburton311
    cburton311 Member Posts: 393
    edited September 23

    So based on the feedback from the PTB that I'm reading, I think my solution of speeding up gen times is the better fix.

    There are going to be so many rules around when the timer is allowed to advance. Does a slug near the hook allow the unhook bar to fill? What about breaking pallets or kicking a generator or reloading knives and hatchets from a locker, or just checking a nearby locker? Does there need to be a slight grace period for the killer to leave the area, if so how long should the grace period be?

    Speeding up generators is so clean a solution! if it takes the killer 5 seconds to leave the proximity of the hook, the effective speedup on generators is correspondingly small. If the killer chooses to spend 3 seconds breaking a pallet, ditto. In this scenario, the killer has to choose which activity is more important, clean up around the hook or getting back to the generator patrol and chases.

    And finally, the most effective hook campers: The Cannibal, Huntress, Trickster are barely inconvenienced by the unhooking. So the system fails to solve the one problem it was meant to fix. BVR Please reconsider this system.

  • C3Tooth
    C3Tooth Member Posts: 7,154

    I could camp a survivor and draw on another monitor at the same time. But when Im drawing, Im not playing games.

    Same to campers, theyre not playing game. I dont know where killers are not allowed to play, Devs are actually trying to force you playing game.

  • DrDucky
    DrDucky Member Posts: 517

    People keep suggesting this as an idea. But it will straight up punish fair playing killers since you are giving EVERYONE basekit reassurance which is one of the best survivor perks in the game and they do not even have to go anywhere near the hook for it to work. Plus you just let people do gens for longer before getting the save (which punishes even the fairest of killers and kills their pressure).

  • cburton311
    cburton311 Member Posts: 393

    I'm not sure that's true. I think that killers have just solved the problem on what is the most efficient and successful. I'm not sure changing chase perks would alter this math unless those perks were buffed a lot. We have evidence that this wouldn't work too. Patch 6.1 hugely buffed killers in chase in a bunch of small to medium sized ways and the result was more camping and tunnelling then ever before.

  • So_Saucee
    So_Saucee Member Posts: 15

    Sounds like camper is mad, stop camping and play the game correctly and you won't have anything to worry about

  • So_Saucee
    So_Saucee Member Posts: 15

    I agree not to mention they aren't doing anything about tunneling either. How is it fun to get tunneled when they keep nerfing all the anti tunnel perks

  • So_Saucee
    So_Saucee Member Posts: 15

    One fix they could have done, would be not allowing the killer to see what we are bringing before the match starts. I don't really care about face camping bc killers are going to tunnel you out the game anyway even if you save yourself or get rescued from hook.

  • pseudechis
    pseudechis Member Posts: 3,543
    edited September 25

    "play the game correctly" = Play it how I want you to play it.

    This kind of mindset is part of the problem.

    "There is only one way to play the game and anyone choosing not to follow that one way is not playing it right."

    While a mechanic like this will hopefully lessen the likelihood that a killer will stand there staring you in the face on hook at 5 gens, what about those times when it makes sense to switch from chasing to defensive play?


    Last night I had 2 gens left and only 1 hook, just a really mismatched unfortunate combination of map, killer and SWF. (Scratched mirror Myers on shattered square). Now that's fine some games go that way but...

    1 hook at 2 gens left means I can't really pressure the survivors to create adequate stall by committing to chases, so I switch it up to defend the hook I do have.

    Survivors keep rushing the hook to get the save and I turn it into 2 downs with some good play around the hook. This results in a 3k by endgame, last person hatched out.

    The ability to unhook yourself due to killer proximity until end game collapse really limits the capacity for killers to reset the pressure mid game or to change up how they play when the scenario calls for it.

    This is one of the reasons I'm skeptical about the current change. It doesn't offer a balanced solution to all but the most egregious 5 gen face camper and the appeasement of the "waah camping!" crowd who bemoan it in any form even when its the best play to make.

    Case in point the poster quoted, whom appears to think that any form of camping is not playing the game "correctly" and that criticism of the mechanic must just be the result of a face camper being mad.

  • Meghead56
    Meghead56 Member Posts: 18

    Why on earth you play scratched mirror Myers on Shattered Square. That build only works on inside maps so you were lucky to even get 3K out of that due to bad survivors.

  • pseudechis
    pseudechis Member Posts: 3,543

    Well you see maps are random.

    I have more scratched mirror addons than I do map offerings that play to scratched mirror's strengths so sometimes you get a bad map.

    Not to be snide but If that's the part of the post that concerns you, I think you missed the point.