What in the hell did you do to Xeno's tail hitbox?
I can't be the only one who's noticed Xeno's tail being a lot less consistent then it was on release, right? I've had so many different cases of the tail going RIGHT THROUGH a survivor and somehow not counting as a hit
I'm mostly making this post to stir up a bit of noise about this since I'm not seeing a lot of people talking about it, but Xeno's tail just feels really off at the minute for no real reason
Is it bugged? Was the hitbox changed? Either way, revert whatever the hell you did to it please and thank you
Comments
-
Seems like a known issue:
https://forums.bhvr.com/dead-by-daylight/discussion/391657/devs-broke-the-xeno-s-tail
1 -
Well thank ######### for that
0 -
its a hitbox issue yes, i saw it in action. instead of the hitbox being active the moment the button is pressed, it only is able to actually hit a survivor or turret like 0.35 seconds after you smack something. its VERY VERY bugged and weird right now
1 -
Well, hitbox or not, I still go down fast.
0 -
Well, hitbox or not, I still go down fast.
0