Feedback and Suggestions

Feedback and Suggestions

Knight's Daily Should Be Changed

"With The Knight, damage Survivors a total of 5 times using a Guard."

Guards are intentionally designed in such a way that they are NOT meant to get hits on their own, with the slight exception being Assassin whose increased speed can lead to free hits IF you catch survivors off guard.

If you're chased by the knight and a guard, most of the time, the survivor will be hit by the knight himself. This isn't just easier and quicker for the knight, but it's also the smartest thing a survivor can do in that situation; if a guard hits you, the knight has no cooldown so you effectively gain less distance with the speed boost vs if Knight hits you himself, goes through his M1 cooldown, and then chases you.

So not only is this number a high 5, but it's also dependent on the Guard's AI, healthy survivors not simply forcing you to M1 them so they get more distance, and for the knight to rely on the guards more than intended.

In my opinion, this should be changed to damaging a survivor during a Hunt, allowing the Knight and Guard to contribute to the daily. There's even a score event called "Flushed Out" when Knight damages a Hunted survivor. It doesn't sound like it'd be difficult to change.

Comments

  • Member Posts: 5,870

    a Flushed out daily would be nice.

  • I was actually going to make a post about this when I got it. Guard hits seem way too situational to rely on getting this done within a reasonable amount of attempts.

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