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Please remove the disturbed ward mega loop

Hello guys, have you ever played against a SwF that loop over the two windows in the asylum. I've played with Billy and got looped hard with no way to counter even with bamboozle.

https://www.youtube.com/watch?v=6N6o5VrTaqI

That loop is horrible.

Comments

  • gnehehe
    gnehehe Member Posts: 510

    As an Ace main, I really enjoy this area

  • Mister_xD
    Mister_xD Member Posts: 7,669

    imo the right window (when looking at the room from the outside) is perfectly fine, as the killer can use a shortcut.
    however, the other one is just annoying af.

  • powerbats
    powerbats Member Posts: 7,068

    @Master said:
    DUDE stop posting videos about this #########.
    Marth was the best example that you shouldnt bring the unbalance of DBD to public because the devs dont give a damn and the only result is survivors abusing the broken design.

    And yes, asylum SWF results in a lot of camping for me

    (btw it even is more broken with balanced landing)

    Yes the devs don't care about anything which is funny considering all the changes that've benefited killers these last 9 months. Also as @Mister_xD said you can take a shortcut on the one and Bamboozle or just cut them off on the other.

  • Chi
    Chi Member Posts: 781

    Eh, it compensates for the dead areas right outside of it.

  • xllxENIGMAxllx
    xllxENIGMAxllx Member Posts: 923

    Every good players know about it so he doesn't matter. Devs need visibility.

  • Kind_Lemon
    Kind_Lemon Member Posts: 2,559

    This loop varies in effectiveness against killers from one to the next. With Hag I have no issue, but with Wraith I get wrecked. The balance in this game is so fragile that the developers need to have broken loops to compensate for other forgotten aspects of the game.

  • xllxENIGMAxllx
    xllxENIGMAxllx Member Posts: 923

    @Kind_Lemon said:
    This loop varies in effectiveness against killers from one to the next. With Hag I have no issue, but with Wraith I get wrecked. The balance in this game is so fragile that the developers need to have broken loops to compensate for other forgotten aspects of the game.

    Yes, nurse , trapper , hag and clown can deal with it but other killers have more issue to deal with it. this spot would probably need a revamp to be balanced for each killers.

  • Lillika
    Lillika Member Posts: 38

    Necro sorta, just had a 3v1 game this map as Wraith so frusterated I went to the internet to see if I was just bad or if there really is an issue here. Guess its probably not just me being terrible

  • NathanExplosion
    NathanExplosion Member Posts: 337

    I got PTSD from 2016's Dead by daylight by watching this.

    Look like things never change as usual.

    @Chi said:
    Eh, it compensates for the dead areas right outside of it.

    See ?

    Even peoples excusing/defending it, like in the past.

    Bwhahahahahaha

  • Navydivea
    Navydivea Member Posts: 114

    It's a bad spot but the ######### using it is even worse.

  • NoShinyPony
    NoShinyPony Member Posts: 4,570

    I only watched the first 5 minutes and was like "Why are only 3 gens done?"

  • Bongbingbing
    Bongbingbing Member Posts: 1,423

    As a killer, I loathe this place :lol:

    All the survivor streamers I watch call this map their favorite solely because of that loop.

  • friendlykillermain
    friendlykillermain Member Posts: 3,162

    @Master said:
    DUDE stop posting videos about this #########.
    Marth was the best example that you shouldnt bring the unbalance of DBD to public because the devs dont give a damn and the only result is survivors abusing the broken design.

    And yes, asylum SWF results in a lot of camping for me

    (btw it even is more broken with balanced landing)

    yes we need this comment on the front page forever every time someone complains about a loop it pisses me off because then more people find out about it and abuse it

  • The_Crusader
    The_Crusader Member Posts: 3,688
    I've said this for a while, that whole building needs looking at. It's like a fortress and every single survivor will run there as soon as a chase begins. It's repetitive.

    This is why survivors always burn offerings for this map too, they're very frequent.

    I'd prefer if they nerfed the asylum a little bit and perhaps buffed some other areas of the map to compensate. Just so more of the map gets used.
  • KingB
    KingB Member Posts: 747
    It's not near as bad as the grim pantry.
  • Ebisek
    Ebisek Member Posts: 106

    Please tell me, what is "looping" in this video? I see that killer lost most of opportunities by bad decisions like a change direction of running (he think that he is smarter then surv), ignore dropped pallets and so. And what the killers imagine? That survivors are only rats which runnings slower along a straight line?

    But I like to watching killers teardrops if they found something what slow down the hunt to more then 10 seconds and they totally forgets shits like basement exit bodyblocking, tunneling, camping, abusing of their unstable ping to hitting over windows and pallets, trapping the totems with one way accessibility, dribbling, avoiding hatch spawn by ignoring dying survivors on the grounds, walking backward/sidewalk to terminate of chasing (traps and deep wounds times) and many other things.

    Wake up!

  • rafajsp
    rafajsp Member Posts: 475

    Killer bad decision to commit to a chase there.
    I always drop a chase on these unbalance buildings.
    I had a game where every survivor got hit and then run straight to Asylum to a point every 4 were there. Then i 4k doing 3gen strat, easy. No cheese for them :(

  • George_Soros
    George_Soros Member Posts: 2,270
    Ebisek said:

    basement exit bodyblocking, tunneling, camping, abusing of their unstable ping to hitting over windows and pallets, trapping the totems with one way accessibility, dribbling, avoiding hatch spawn by ignoring dying survivors on the grounds, walking backward/sidewalk to terminate of chasing (traps and deep wounds times) and many other things.

    Wake up!

    None of these are really scummy or exploits, maybe with the exception of moonwalking with DW. Please don't compare stuff that are so different.
    This loop IS broken (although I'm with those who say just drop the chase when it's hopeless).
  • powerbats
    powerbats Member Posts: 7,068

    @George_Soros said:
    Ebisek said:

    basement exit bodyblocking, tunneling, camping, abusing of their unstable ping to hitting over windows and pallets, trapping the totems with one way accessibility, dribbling, avoiding hatch spawn by ignoring dying survivors on the grounds, walking backward/sidewalk to terminate of chasing (traps and deep wounds times) and many other things.

    Wake up!

    None of these are really scummy or exploits, maybe with the exception of moonwalking with DW. Please don't compare stuff that are so different.
    This loop IS broken (although I'm with those who say just drop the chase when it's hopeless).

    The loop is good if the survivor is really good and most aren't that great and some killers like Amanda if they crouch can mindgame this really well.

    As was said above there's way too many dead areas outside that make the middle such a big draw because it's open season otherwise.