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Suggestions for various common issues

1) Pallet abuse: this has already been addressed with windows by blocking them after 3 jumps. I believe pallets should degrade each time a survivor crawls across. After the 3rd time, the killer can just walk right through it and it crumbles, though this will still slow the killer down a little bit.

2) Hatch battles: the killer and the final survivor have a stare-down over the hatch, wasting countless minutes. This effectively punishes the 2 best players in the match. I propose that after they both enter a certain radius around the hatch, it begins to fade over the course of a minute or two. After this, it disappears and respawns elsewhere, perhaps with some audio cue.

3) Exit Gate taunting parties: irritating and toxic to the community, I think this could be at least reduced if obstacles/partial path blockers slowly appear throughout the exit gate area in the presence of survivors. The appearance of these could be slowly reversed if a survivor were to hold the lever outside the gate. The lever, of course, will continue to buzz while being held.

Comments

  • Vietfox
    Vietfox Member Posts: 3,823
    1) if you break the pallet right after they drop it they won't be able to vault it.
    2) down them before they find the hatch or just hit them and let them escape if you don't want to waste time.
    3) just push them out.
  • Ribbles
    Ribbles Member Posts: 117

    exit area should be a no-crouch zone

  • Ajritoka
    Ajritoka Member Posts: 594
    Ribbles said:

    exit area should be a no-crouch zone

    This solution wouldn’t work.

    If a Survivor is healthy, they could wait outside of the exit area to tea bag, then run out once the Killer approaches.

    Not to mention the fact that tea bagging isn’t the only form of bad mouthing Survivors have. They could also point at the Killer or run in circles.