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idea- survivors in the dying state can heal other survivors in the dying state
In the past the devs tried to add the "unbreakable" basekit, but besides being a mechanic which would render other perks unusable would also considerably reduce auttruism, in addition to hindering some killer
However, I thought of an idea that could help avoid unnecessary snowballs at the beginning of the game. my idea would be simple: give survs in the "dying state" the ability to heal other survivors who are in the dying state too, the system is the same as normal cures, a survivor gets close and press the heal button causing the other survivor to get up and only be injured
I know that a lot of people might think that this mechanic is broken, but in reality some friends and I simulated it.the situations in which this mechanic would work, and we realized that most killers who really want to play to win they usually take down only 1 or 2 survivors and immediately put them on the hook, killers who try to take down more than that or are playing toxically (wanting to take down everyone at the beginning of the match, Nurses and spirits usually do this) or there are survivors nearby, which makes sense to do this
In practice it is a very situational idea, but at the same time it is useful when it works, perks such as tenacity and soul guard can be used make it more useful in the game
I don't think any killer would be harmed by this mechanic, at most the twins, but Charlotte can also take down survivors maybe the future changes in the twins won't require so much snowballing
Well, that's my opinion, as I always say, it would be interesting to have a PTB to test in partic, but what about you, what do you think of the idea? It's worth remembering that the idea is not to buff surv, nor nerf killers, it's to avoid toxic snowballs that are mainly made at the beginning of matches