We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

Knight's guards should be counted as camping

Seriously, every Knight does it and it ruins the game. If they plant a guard to camp hooks, it should activate the timer.

Comments

  • Nazzzak
    Nazzzak Member Posts: 5,875

    It's not an effective camp at all. Just watch the guard and then run in for the unhook. Unhooking gets rid of the guard.

  • HolyDarky
    HolyDarky Member Posts: 851

    When the Hunt from the Guard starts and you touch the hooked survivor (you don't have to unhook the survivor, just touch them), the Hunt stops. In addition, when the Guard is next to the hook - and depending on the Guard (Jailer, Carnifix, or Assassin) - the Knight has no power for the next chase which is pretty good for the other survivors.

    If the Knight camps with his Guard in the area of the hook, the other survivor can do gens without trouble and go later for trades. Of cause always depending on the situation.

    Overall, Guard camp is very weak and can drawback to the Knight player. It might be just annoying but nothing more.